Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

K1 Making invisible character/tex/envmap ?s

Page: 1 of 1
 OB1-KeNOOBIE
07-13-2006, 3:49 PM
#1
http://img230.imageshack.us/img230/7161/kotor0001e6pp.th.jpg) (http://img230.imageshack.us/my.php?image=kotor0001e6pp.jpg)

I'd like to use a party member as a temporary camera (make them transparent). To make the picture above, I resized the characters head/model tex's and plopped them in override but the PM looked like CM_Baremetal. I changed the envmap column in appearance.2da to Default, ****, and LEH_glasstest (picture). Any suggestions?
Thanks, OB1
 OB1-KeNOOBIE
07-13-2006, 8:47 PM
#2
http://img68.imageshack.us/img68/4296/kotor00023ue.th.jpg) (http://img68.imageshack.us/my.php?image=kotor00023ue.jpg)

I used head number 66 and an invisible hoodless starforge robe if anyone is curious. I put LMA_VSubBMP in the envmap column of appearance.2da and I think that made the robes disappear but I'm not certain....

The padawan (black shirt) model in the picture was made by the immortal Kha, who is amazing.
 STARWARSKOTOR2
07-15-2006, 4:08 AM
#3
would it be possible to post these files?
Page: 1 of 1