Well on my old computer, I had a weird stutter in space campaigns. Regardless of how many units are on the map, every couple of minutes I get a stutter interval, then it passes. I thought it was just my slower older rig. Move to new rig that can blast out 9k+ 3d05 marks, and it STILL does this, exactly the same. I can put it at the lowest settings and it does it. I can put it at max settings, 1900x1200, full everything, and it still does it.
What the hell is wrong with it? I figured it was my old computer, but, this is a fresh XP install with 37 running processes, 2 gigs of ram and an overclocked 7900GS, it doesn't seem like video lag at all. What gives?
Forgot to mention it's a 1.83ghz Core Duo. So processing power is definately not an issue.
'Stuttering' sometimes can't be explained sometimes. I have a game called The Movies and that stutters alot - and on hundreds of other peoples machines.
You will need to go through the normal 'make sure drivers are up to date' - especially your direct x9c (use the one on your CD with the game). Then turn off any anti virus software, any daemon tools (or smiliar).
It might be an idea to post your dxdiag as well.
DMUK
All drivers are brand new and up to date. Directx is up to date. NOD32 and DT were both disabled. I can run BF2 on max everything on a 64 person server no framerate problems at all. Fear is no problem, same with Oblivion. But I have the exact same problem on 2 completely different systems with EAW.
Here is my DxDiag
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System Information
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Time of this report: 6/7/2006, 11:22:30
Machine name: HAL9000
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: MP061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A01
Processor: Genuine Intel(R) CPU T2400 @ 1.83GHz (2 CPUs)
Memory: 2044MB RAM
Page File: 238MB used, 2218MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
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DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
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DirectX Debug Levels
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Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
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Display Devices
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Card name: NVIDIA GeForce Go 7900 GS
Manufacturer: NVIDIA
Chip type: GeForce Go 7900 GS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0298&SUBSYS_019B1028&REV_A1
Display Memory: 256.0 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8429 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/21/2006 20:03:00, 3968512 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 3/21/2006 20:03:00, 3652128 bytes
Device Identifier:
Vendor ID: 0x10DE
Device ID: 0x0298
SubSys ID: 0x019B1028
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: : Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.
Any suggestions? I can take it down to 800x600, and after it's started in a saved game, it will come back again and again. It's like this.
2 seconds normal
stutter for 3 ticks on my resource intake
2 seconds normal
stutter for 3 ticks
etc, etc for about a minute, then it is fine for a little bit, then it repeats this again.
I'd like to play, but it gets highly annoying so I'm sorta getting sick of Empire at Lag.
I frankly have no idea what the problem is. It seems you have done everything that you can to solve it.
Try to look for similar cases involving your video card. Perhaps you can find a solution there.
It happens to me sometimes as well. It's a problem with the engine itself.
I'll FRAPS it and post it here just to be sure.
Well it's happened on 2 computers. The first one it happened with a 9800pro, then a x850xt later, now a 7900gs on a new computer - sorta diverse playing field to be having consistent problems.
What the hell is wrong with it? I figured it was my old computer, but, this is a fresh XP install with 37 running processes, 2 gigs of ram and an overclocked 7900GS, it doesn't seem like video lag at all. What gives?
.
you are running far to many processes!!! You only really need about +/- 7
essential window processes, the rest will only slow down your computer and cause shuttering in games. Download the free KillAll application from the internet and terminate all you redundant processes (in your case +/- 20 processes) with the push of a button and free up a lot of memory and processor speed. Hopefully this will fix your shuttering problem