Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

dogfighting death star I v2

Page: 1 of 1
 11of3
04-15-2006, 11:31 AM
#1
a couple of weeks ago I released a space map called dogfighting death star I.I have now released version 2 of this map.Please note that if you have not played this map you may be in for a surprise.It is a space map with no cap ships,the rebels spawn from the base on yavin 4 and the imperials from the death star.I have used a number of tricks to get this map to work which so far seems to have gone down well.
whats new in version 2?
-trench is now longer,narrower and shallower.
-trench has been re-postioned.
-new textures for the death star
-death region removed.
-new floor for the rebel base
-manned guns added.
-cap ship icons removed.
-turrets weaker with longer repair time
-improved AI
-ctf-flag added,with goals at each end of the trench run.
here`s the link
http://files.filefront.com/DDSzip/;4964519;;/fileinfo.html)
and some pics
http://img.photobucket.com/albums/v631/jedims/DSI38.jpg)
http://img.photobucket.com/albums/v631/jedims/DSI36.jpg)
 Mercury Noodles
04-15-2006, 1:42 PM
#2
Did you ever get the cockpit views to work?
 marvidchano
04-15-2006, 2:09 PM
#3
is this something only available on pc or somethin?
 vidgamer838
04-15-2006, 4:23 PM
#4
it's a mod-map.... so duh
Page: 1 of 1