I made a mod that, when you put it in a map you are making, you get more realistic turrets.
Readme:
My ASCII Art got killed... :(
Version 1.1:
Heavily reduced fire rate of autoturrets.
Slightly reduced the damage of autoturrets.
Slightly reduced the fire rate of the main cannons.
Slightly reduced the AoE size of the main cannons.
Added frigate versions of all turrets (they dissappear when blown up).
Version 1:
Installation: Simply copy all non-copy files into your data_XXX/worlds/ODF folder. then, all shipturrets will fire lasers (red
for the moncal, green for the star destrtoyer). ***This does NOT do anything to the CW era, because they don't have these
turrets (normally). if you are making a CW fight and want the lasers, just use moncal turrets for the CIS and imp turrets for
the Venator (Republic). If you wish to make it apply to every space map made after installation date, put it in the main
data/worlds/ODF folder.
UnInstallation: Remove the words "Copy of" from all of the files that have it in the .zip file, or .rar file (Delete the others
first). Copy these into the same folder you installed it to to uninstall (data_XXX/worlds/ODF or data/worlds/ODF) However, the
Ion turrets will remain the same, because they were not in the original game :P. Just delete them from your map, and ignore them
Features: Turns those crapy beam-shipturrets into nice simulations of the shipturrets in the show and other games (that is,
really big autoturret bolts). It also adds Ion Turrets (located in the ODF folder under the name all_ionturretprop or
imp_ionturretprop). these do the same base damage as normal turrets except: 1. They are blue, 2. They do 3x damage on shields,
3. They do 0.2x damage to hull (turrets, hardpoints, etc.), 4. They do 0.6x damage to spacecraft that they accidentally hit.
Also, so that the big turrets do not seem to be to fast, I doubled the speed but halved the damage of the autoturrets.
Bugs: No major bugs known
Annoyances: The AoE of the explosion is larger that the particle effect... call it a "sonic wave" ;)
once someone is willing to donate a larger (preferably twice the autoturret size) explosion, I can resolve this
Also, the Ion Turret has no visible explosion: I hope to make one eventually
Disclaimer: I am not liable for anything that happens to your computer, and you use this sourcepack at your own risk. Also, this
pack is not affiliated with LucasArts in anyway.
Contact Info:
(Feel free to e-mail me, especially if you detect a bug or this is imbalanced, althoguh since this is just some .lua files, you
*should* be able to fix it yourself :P even if you do, tell me and I may change mine if I agree)
e-mail:
esteroth12@hotmail.com
esteroth@sbcglobal.net
AOL Instant Messenger/XFire SN:
esteroth12
credits:
Me, for doing this.
A certain Ryan who gave me the idea.
understand, I don't care if you use this in a mod as long as you credit
Screenies:
http://img.photobucket.com/albums/v727/Esteroth12/screenshot_0014.jpg)
http://img.photobucket.com/albums/v727/Esteroth12/screenshot_0013.jpg)
http://img.photobucket.com/albums/v727/Esteroth12/screenshot_0012.jpg)
http://img.photobucket.com/albums/v727/Esteroth12/screenshot_0000.jpg)
BaDonGo (
http://www.badongo.com/file/385052)
FileFront (
http://files.filefront.com/shipturret+mod/;4928203;;/fileinfo.html)