Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

X-Wing Alliance Upgrade Project!

Page: 1 of 1
 Kurgan
03-04-2006, 4:46 PM
#1
http://www.xwaupgrade.com/)

Though this is not X-Wing Trilogy/XvT related, it is part of the series so I thought I'd share, plus this is really cool! From their FAQ on the site (current as of 3/4/06):

GENERAL QUESTIONS

Q.: What is the goal of the XWA Upgrade project?
A.: Our goal is to redo most of the original opts from Lucas Arts' X-Wing Alliance. We find that many of those opts are done in an inadequate way. A lot of the possibilities like illuminated textures, transparent faces are not used in the extent possible. When the XWA Upgrade project is done, the game will have some of the best 3D-Models seen in games so far.
We want to upgrade X-Wing Alliance, so please understand that this will lead to higher minimum requirements than the original XWA had. This is also only a graphical update. Statistics of ships will be mostly left alone. Only few changes will be made, but those will be tested in game to see whether or not they change the game balance too much.


Q.: When will the whole patch be released?
A.: For now we don't have an exact date when the final project will be released. We will also give no more release dates out. We did do this for the RFP but ran into huge problems. Due to the reaction from most of your visitors we decided to refrain from making anymore release dates, sorry.


Q.: When will model xyz be done?
A.: When it's done. Progress reports will be posted by the team at the discretion of the individual(s) working on a particular model. There is no need to ask for progress reports on the forum.


Q.: I have an awesome Star Wars model which was not originally featured in XWA, can you include it into the project?
A.: No, while we do add two models that are not featured in the original game will we not add any other models. However, if you do want to use this model to proof your skill as a modeler go right ahead, we'll be more than pleased to welcome new talented people into out team!


Q.: Will you change the ships stats, like speed, shield or hull rating?
A.: This project is only a graphical one. We try to keep the possibilities of each craft the same as it was in XWA. We will only change the SSD to it's true length (17.6 instead of just 6 km), but those changes will be tested thoroughly and all missions in XWA were the SSD will appear will be changed accordingly.

This is also an issue since we try to stay compatible with custom made missions from fans! While we know that the bigger version of the SSD will make problems we think that this is an easy to solve matter. But besides that we really try to keep the gaming balance as it is!


Q.: What are the two additional craft that are going to be added to XWA? Any hope of them being the E-Wing and K-Wing?
A.: Nope. This project is only to upgrade craft already in the game, and therefore which appear during the scope of the campaign (which ends at the Battle of Endor). Because the E-wing and K-wing weren't introduced until after XWA takes place they won't be included.

The only new craft to be added are ones which enhance the atmosphere of the campaign, and therefore exist during the XWA timeframe: Namely, the Battle of Endor. While the exact ships to be added aren't wholly decided, those in strongest contention are the Rebellion's medical-variant Nebulon-B Frigate, Home One, (which has the strongest support of addition) Vader's TIE Advanced x1 and the StarViper (which was listed in Totally Game's FAQ).


Q.: Why are my ions purple instead of blue?
A.: This is because we released two ions: blue, (as in the games), and purple, (as seen in the films). If you want the blue one instead of the purple one, make sure you deselect the purple ions in the installer!


Q.: You ruined the whole game! I hate what you did! You are all morons! Can't you make it better?
A.: Well, too bad. Or as Darksaber would say:

If you don't like it, make it yourself


Q.: What are all those abbreviations like RFP, IFP, etc...?
A.: Okay, here's a list of all abbreviations that are used on the Forum concerning the patches:
RFP Rebel Fighter Patch
RCP Rebel Capital Ship Patch (May also be RSP, so Rebel Ship Patch)
IFP Imperial Fighter Patch
ICP Imperial Capital Ship Patch (May also be ISP, so Imperial Ship Patch)
GFP General Fighter Patch
GCP General Capital Ship Patch (May also be GSP, General Ship Patch)
CFP Corellian Freighter Patch
SFP Station and Facilities Patch

TEAM QUESTIONS

Q.: How can I join the XWA Upgrade Team?
A.: Everybody can join the team, but you need to be able to contribute in the following fields:
Modeling in the dxf format
Creating Textures
Opting
In case you want to join the team simply post on the forum. Before you will be accepted to the team you will have to show some of your work though. The team will then make a vote whether or not to make you an official team member.
Please check the Rules section for more info!


Q.: Can I be a beta-tester for the new opts?
A.: As it is now we have enough testers, and we don't want to spread the models too much for now. Most modelers test their stuff on their own or use their own people, so we really don't need anybody right now!


PERFORMANCE AND COMPATABILITY QUESTIONS

Q.: I saw that your models will have a lot more faces than the original ones, but this will slow down the performance a lot. Can't you cut the face count and just concentrate on the textures?
A.: No, the goal of this project is to create awesome 3D-Models and not to improve performance of the game. While it is possible to do quite a lot with textures you need to have a decent model to work with.

Do not expect to run the complete XWAU on a slow system, it will not work! A high end computer with lots of RAM will most likely be needed. As for now we cannot make any estimates since the biggest ships are yet to come, although we are pleased with the rather good performance the RFP has so far delivered on most systems!


Q.: Will the enhanced graphics cause lag in multiplayer?
A.: No. In Internet and LAN games, only data on the position of objects and the like are sent over the cable, not the actual graphics themselves.
However, make sure everybody you're playing with has the patch installed. (Read next question for more info on that!)


Q.: Can I play with other players whom do not have the patch?
A.: It is now proven that it is not truly possible to play against players without the same patches because of the *.exe data difference, which tends to result in a major packet loss,
almost to the point of making the game unplayable. Of course, you can always do us a favor by promoting the XWAU for on-line, so that more XWA players will know
about the upgrade.


Q.: Does the Patch work with other patches like NCA?
A.: Yes, the patch is compatible with the NCA, and should also be compatible with other patches! However, those patches might not be compatible with our ships (like the NCA patch) This means you have to install ALL other patches BEFORE installing out patches!

But, once we will actually add crafts the patches might not be compatible any longer. Problems with that will be discussed on the board an in a readme file that will come with the patches that could cause problems! For now the Tie Ex1 (Vaders Tie) is installed in the booster pack slot, which might interfere with other patches.


MODELING QUESTIONS

Q.: I often hear the term "dxf" but don't know what that means?
A.: A "dxf" is a often used 3d-file format. Before models can be made into opts they have to be modeled in the "dxf" format.


Q.: What is an opt?
A.: Opt is the actual file format used to store the flight models for XWA in.


craft specific questions
Q.: Why is the Missile Boat so much different?
A.: It's based on it's original design in TIE Fighter, not the new design that debuted in XWCS.
We decided that we like this new design better than the old one.


Q.: I wanted to do missions with the Gunboat, but found out the cannot be used in single-player missions due to a weird message telling me that the s-foils are closed. I encountered the same with the Missiles Boat. will that be fixed in the new model?
A.: Yes, this problem has been found and will not occur in the patch anymore!


Q.: You said you will change the length of the SSD to it's true length of 17.6 km, but this is wrong, the EGVV says its 8 km!
A.: Due to poor research, West End Games was incorrect in its size statement. Film evidence clearly shows out that the SSD is about eleven times the length of the Imperial Star Destroyer, or roughly 17.6 kilometers. This matter is non debatable!


Q.: What's the deal with the Reef Home and Liberty, what happened to the MC-80a?
A.: Another thing that was messed up in the game. The MC-80a Calamari Cruiser actually didn't appear until after Endor. The two that appear in the game are actually MC-80s, but various archives dubbed the two different designs seen at Endor Liberty and Reef Home.


Q.: Home One? Why is the wingless Calamari cruiser so BIG?
A.: This was another error in the game. The Rebel command ship at Endor, Home One, was left out of the game and replaced by a scaled down version that became the wingless cruiser.


Q.: Why is the ISD called an Imperator-class Star Destroyer? I thought it was Imperial-class.
A.: Original Lucas Film archives say that it is actually an Imperator-class. Furthermore sources say that the first ISD was named the Imperator, and since in Naval tradition a new class will be called by the name of the first ship with this class it should be Imperator-Class. This matter is non debatable!


Q.: Will the ISDII and VSDII have separate models from the ISD and VSD?
A.: Yes, both ships will have new models done from scratch.


Q.: When I look at the B-wing in the Craft Database it is at the bottom of the screen, why is that so?
A.: This is due to the B-Wing being re-centered on the cockpit instead of the engine block, like the original TG version.
The B-Wing had to be re-centered so that the weapons fire correctly from the cockpit view, if you notice the TG version fires it's weapons above it's cockpit, which spoils the effect of flying the B-Wing.
So this is why the B-Wing looks lower than what you would expect it to be, this is not a bug it was intentional.


Q.: Are you also considering ion cannon turrets for the Y-wing? A number of sources have noted that the Y-wings could accommodate a gunner.
A.: There are two Y-wing variants, the older S3 and the newer A4. Although both craft are rather old by the time of the Battle of Endor, the A4 (which is the version seen in the films) is by far more numerous, and was used by the Rebellion because it was cheaper to build. Therefore there are no plans at adding the Y-wing S3 with this upgrade. Besides which, adding a turret to the Y-wing would have some SERIOUS balance issues. This matter is non debatable!


Q.: What is wrong with the cockpits? They totally block the view! Can't you maybe even make the cockpits like they were in the original X-Wing game?
A.: Our goal with the cockpits were to make them appear closer to the look and feel of the movies. Movie evidence clearly shows though, that the view in the X-Wing (and the Y-Wing) was very limited. We decided to use that in our models and will not change it back.
We cannot make the cockpits like they were in the original X-Wing game (an interactive 2D display) since that would actually require to change the game engine, so I am afraid you'll have to use what you have for now.
If you don't like them, make your own!


Q.: Do the TIE Experimental's have Exterior Opts as well as Base ones?
A.: No. The Experimental's only have Base Opts. They feature only in a few missions and were not designed to be flyable. So we don't see the need for an
Exterior Opt.


Q.: Are the TIE Experimental's be Flyable and have their own cockpits?
A.: No, but it is a simple editing job to make them flyable. Also you can assign the new IFP cockpits to the Experimentals if you want to use them.
Q.: Do the Ties have flight group colors?
A.: No. For two reasons, first, there has been no movie evidence of Ties actually having flight group colors. Flight group colors for the Ties would also make the file size for the actual Ties a lot bigger, which is the other reason why we decided against flight group colors.


Q.: Do all Tie's have unique cockpits?
A.: No, not all of them. For once the Experimentals have no cockpits at all. (since they are not flyable) Also, some of the Ties share the similar cockpits, with only minor texture corrections.


Q.: Why are the textures for the x1 a lot less blue than the rest of the ties?
A.: That's because the x1 is from ANH, which had gray-hulled TIEs, while the others are from the ESB-forward period, which had blue hulls.

Head on over to their site if you have XWA and download what's released so far! Awesome!
 Wildstar
03-05-2006, 11:20 AM
#2
Those of us in the X-Wing forum (http://www.lucasforums.com/forumdisplay.php?f=123) have known about the XWA Upgrade Project for some time. I always make it a point to post in the X-Wing forum whenever the XWAUP releases something new. :)
 Kurgan
03-05-2006, 2:31 PM
#3
Couldn't hurt. ;)

I've followed the project for awhile. Looking back it looks like they've been at it at least seven years, and still not done, but a lot of cool stuff all the same. Makes me want to dig up XWA and play it! ;)
 BasiliskJC
06-16-2006, 1:34 AM
#4
Makes you? That's it. It still play the game.
 Jamps
06-17-2006, 9:54 PM
#5
I still want to buy it! :smash:
Page: 1 of 1