for some reason the light from my saber doesnt "light up" dark areas and doesnt show on the ground around my player in multiplayer. i was wondering what is the variable i have to add/change in jampconfig.cfg to fix this.
try this
r_dynamiclights 1
;)
nope. thats already set. i cant figure out what the hell is going on.
seta r_vertexLight "1"
you have vertex light set, the reason i imagine is to save fps? if not, try turning it off and see if that works.
thx that fixed it. i thought vertex light would be better, guess its not. btw can you give me a list off all the graphical commands so i can set JA on the highest possible gpx settings? i dont have to worry about fps cuz my laptop is sooo badass :) (i get a constant 50+ fps if i turn off the fps limit with my current config)
vertex light is a lot easier than lighting surfaces :)
r_dynamicglow 1
r_picmip 0
r_subdivisions 1
r_detailtextures 1
that should make it look pretty good.
what does r_subdivisions do?
r_subdivisions is the command that tells the engine how to break up 'curves' in the game. the lower the number, the more triangles are used to draw a curve, and thus the better it looks. a lower number is better, but i've noticed some 'errors' when using r_subdivisions 0, so try 1, and if you get errors there (errors like a curve looks like an angle instead of a curve) then bump it down to 2.