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need help with a cfg command (jedi academy)

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 SD_Radical_Ed
01-30-2006, 4:07 AM
#1
for some reason the light from my saber doesnt "light up" dark areas and doesnt show on the ground around my player in multiplayer. i was wondering what is the variable i have to add/change in jampconfig.cfg to fix this.
 Crow_Nest
01-31-2006, 9:04 AM
#2
try this

r_dynamiclights 1

;)
 SD_Radical_Ed
01-31-2006, 11:19 AM
#3
nope. thats already set. i cant figure out what the hell is going on.
 SD_Radical_Ed
01-31-2006, 11:39 AM
#4
heres a copy of my jampconfig.cfg file

http://s50.yousendit.com/d.aspx?id=16MU1C96R3EPI399LHRUA037N5)
 SD_Radical_Ed
02-05-2006, 11:07 PM
#5
help? anybody? hello?
 acdcfanbill
02-06-2006, 8:57 PM
#6
seta r_vertexLight "1"

you have vertex light set, the reason i imagine is to save fps? if not, try turning it off and see if that works.
 SD_Radical_Ed
02-07-2006, 10:54 PM
#7
thx that fixed it. i thought vertex light would be better, guess its not. btw can you give me a list off all the graphical commands so i can set JA on the highest possible gpx settings? i dont have to worry about fps cuz my laptop is sooo badass :) (i get a constant 50+ fps if i turn off the fps limit with my current config)
 acdcfanbill
02-08-2006, 1:39 AM
#8
vertex light is a lot easier than lighting surfaces :)

r_dynamicglow 1
r_picmip 0
r_subdivisions 1
r_detailtextures 1

that should make it look pretty good.
 SD_Radical_Ed
02-08-2006, 1:42 PM
#9
what does r_subdivisions do?
 acdcfanbill
02-08-2006, 2:10 PM
#10
r_subdivisions is the command that tells the engine how to break up 'curves' in the game. the lower the number, the more triangles are used to draw a curve, and thus the better it looks. a lower number is better, but i've noticed some 'errors' when using r_subdivisions 0, so try 1, and if you get errors there (errors like a curve looks like an angle instead of a curve) then bump it down to 2.
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