Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Info re: MXVTED and non-fighter slots

Page: 1 of 1
 Ms. Talon
08-09-2000, 2:28 PM
#1
We had trouble getting new ships to do anything other than fly in a straight line when assigned to certain non-fighter slots? Well, in MXVTED in the "Unknown" tab, there are 4 boxes in the first row, and we found that you must change these to get those slots to work with the AIs.

They are:

Unknown Manuever -- bytes -- 0
Unknown -- bytes -- 0
Unknown -- Word -- 5 digit #
Slot link -- craft slot # minus 1

If we take Darksaber's TIE-Armageddon as an example, which in our game is slot #90 and species #215, and wasn't doing anything but fly straight before, I had to change those boxes to:

Unknown Manuever -- bytes -- 52 (same as T/D)
Unknown -- bytes -- 0
Unknown -- Word -- 32767 (same as T/D)
Slot link -- craft slot # 214

Then the crafts worked! Now, I have NO IDEA what these numbers actually refer to (other than the slot link) and used the T/D as a reference. If anyone know what these numbers really refer to, please let us know.

------------------
gototalon@home.com
http://members.home.net/gototalon)
Page: 1 of 1