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New Skills/ New Feats

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 frosta2874
01-11-2006, 9:37 AM
#1
Greetings. I have two questions regarding a mod I am creating. I want to add new skills, such Craft:Something (for usage with the Workbench), but even if I add them to skills.2da, they do not fuction. At any rate, does anybody knows how can one create completelly new skills?
Also, if anybody knows, I want to enable some non-working Feats, or add new ones. How can I script a feat, and make it working?
Any help accepted. Thank you in advance.
 The_Maker
01-11-2006, 11:57 AM
#2
I believe both the skills and feats are hard-coded into the game hence impossible to succesfully edit :(

We can add new things to build at a workbench or attach a script to a dialogue node with something like "Craft: <Insert Item Name Here>" but thats about it.

Sorry.
 frosta2874
01-11-2006, 1:58 PM
#3
Well... it's a pity. Thanks anyway :)
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