Greetings. I have two questions regarding a mod I am creating. I want to add new skills, such Craft:Something (for usage with the Workbench), but even if I add them to skills.2da, they do not fuction. At any rate, does anybody knows how can one create completelly new skills?
Also, if anybody knows, I want to enable some non-working Feats, or add new ones. How can I script a feat, and make it working?
Any help accepted. Thank you in advance.
I believe both the skills and feats are hard-coded into the game hence impossible to succesfully edit :(
We can add new things to build at a workbench or attach a script to a dialogue node with something like "Craft: <Insert Item Name Here>" but thats about it.
Sorry.
Well... it's a pity. Thanks anyway :)