i have this awsome double saber from oldflash and was wondering if it is possible to turn it into a single lightsbr hilt with one beam, i.e. like in the first movie when Maul attacks Qui-gon for the first time and turn it into a one handed weapon can you help. this is not a request its a question
oldflash thats what im asking for but for kotor2 i need to find out how to do it for kotor 1 sorry
oldflash thats what im asking for but for kotor2 i need to find out how to do it for kotor 1 sorry
Oh, source code is included.
//:: k_hen_attacked01
/*
Default On Attacked Script
*/
//:: Created By: Preston Watamaniuk
//:: Copyright (c) 2002 Bioware Corp.
#include "k_inc_switch"
#include "k_inc_debug"
void main()
{
object oTarget = GetFirstPC();
object oOlditem4 = GetItemInSlot(4,oTarget);
if (((GetLastCombatFeatUsed(oTarget) == 8) || (GetLastCombatFeatUsed(oTarget)==19) || (GetLastCombatFeatUsed(oTarget)==81)) && ((GetStringUpperCase(GetTag(GetItemInSlot(4,oTarge t)))=="G_W_LGHTSBR01") || (GetStringUpperCase(GetTag(GetItemInSlot(4,oTarget )))=="G_W_DBLSBR001")))
{
ClearAllActions();
CancelCombat(GetFirstPC());
if ((GetStringUpperCase(GetTag(GetItemInSlot(4,oTarge t)))=="G_W_DBLSBR001"))
{
object oNew= CreateItemOnObject("g_w_lghtsbr01",oTarget,1,0);
SetItemStackSize( oNew, 1);
AssignCommand(oTarget,ActionUnequipItem(oOlditem4) );
DestroyObject(oOlditem4);
AssignCommand(oTarget,ActionEquipItem(oNew,4,TRUE) );
}
else
{
object oNew= CreateItemOnObject("g_w_dblsbr001",oTarget,1,0);
SetItemStackSize( oNew, 1);
AssignCommand(oTarget,ActionUnequipItem(oOlditem4) );
DestroyObject(oOlditem4);
AssignCommand(oTarget,ActionEquipItem(oNew,4,TRUE) );
}
ActionAttack(GetLastAttacker(oTarget),TRUE);
return;
}
ExecuteScript("k_ai_master", OBJECT_SELF, KOTOR_HENCH_EVENT_ON_ATTACKED);
}
Ask one programer if is possible to do that for k1.
thanks for all your help oldflash your a lifesaver and thanks for the great models your letting me use