At this point we still can’t model new heads from scratch the best work around we have at the moment is to modify vert coordinates of existing models to reshape them, but we can’t cut new ploys in or change the vert count even by one, our common model decompiler / compiler Mdlops at the moment can not handle animations a new build is in the works, with some animation capabilities.
Do a search for Taina’s replacer
http://www.pcgamemods.com/mod/11335.html) the rest of the tools you need are covered in this thread in the skinning modeling tutorials forum
http://www.lucasforums.com/showthread.php?t=134510)
It was written a while back when some aspects of modeling were still not fully tested other threads in that forum will cover a few other sections.
svцsh