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A question about making new faces

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 lord ignarn
12-16-2005, 6:05 AM
#1
Iґd like to know how to make face models for K1 or K2. I donґt know how they are done, making a new model from 0 or replacing an existing model. Iґd like a tutorial and Iґd like to know which tools I will need.

Thanks.
 svцsh
12-16-2005, 4:05 PM
#2
At this point we still can’t model new heads from scratch the best work around we have at the moment is to modify vert coordinates of existing models to reshape them, but we can’t cut new ploys in or change the vert count even by one, our common model decompiler / compiler Mdlops at the moment can not handle animations a new build is in the works, with some animation capabilities.

Do a search for Taina’s replacer http://www.pcgamemods.com/mod/11335.html) the rest of the tools you need are covered in this thread in the skinning modeling tutorials forum http://www.lucasforums.com/showthread.php?t=134510)

It was written a while back when some aspects of modeling were still not fully tested other threads in that forum will cover a few other sections.

svцsh
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