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HELP-.- Jedi Academy dont work-.-

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 Dantelion
10-02-2005, 7:16 AM
#1
at first i cant install the game at 85% it stops and sad "assets1.pk3 could not be installed" and now(after a few tricks^^), if i start the game, i can use everything, without male models or start a new single or multi game-.- if i do this, he closed JK-Jedi Academy and show this:

JA: v1.0.0.0 win-x86 Aug 5 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
23728 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Programme\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_NV_point_sprite not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440SE with AGP8X/PCI/3DNOW!
GL_VERSION: 1.3.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (2.000000 of 2.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt'
RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm
UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt'
RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm
RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm
------ Server Initialization ------
JA: v1.0.0.0 win-x86 Aug 5 2003
Server: yavin1
Loading shader text .....
..... 3391 shader definitions loaded
------- Game Initialization -------
gamename: base
gamedate: Jul 23 2003
RE_RegisterModel: unknown fileid for models/players/alora/model.glm
RE_RegisterModel: unknown fileid for models/players/jedi_rm/model.glm
RE_RegisterModel: unknown fileid for models/players/jedi_hm/model.glm
RE_RegisterModel: unknown fileid for models/players/jedi_kdm/model.glm
-----------------------------------
-----------------------------------
UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_hm/PlayerChoice.txt'
UI_BuildPlayerModel_List: Errors parsing 'models/players/jedi_kdm/PlayerChoice.txt'
RE_RegisterModel: unknown fileid for models/players/alora/model.glm
G_SetG2PlayerModel: cannot load model alora
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Not a JPEG file: starts with 0x00 0x00
 acdcfanbill
10-03-2005, 6:24 PM
#2
you're going to have to fully install the game. it says it coudlnt find some of the things i needed. if your discs are scratched, take them back or get replacements from LEC.
 Dantelion
10-04-2005, 11:59 AM
#3
hm...i have changed the CD 3-times-.- no ones works-.-
 Dorn Koon
10-21-2005, 7:55 AM
#4
what is LEC?
 acdcfanbill
10-22-2005, 5:59 PM
#5
LEC is Lucasarts Entertainment Company, i dunno if they go by that anymore, they have had a few different names over the years, that just happens to be what i refer to them as.

as to chanings discs that many times, perhaps its your cd-rom drive that is bad. did you try installing the discs on a different computer?
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