Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

TSL Multi-Stim, Now Available!

Page: 1 of 1
 ChAiNz.2da
08-20-2005, 10:50 PM
#1
* Click For Important Note About Mod Permissions * (http://www.lucasforums.com/showpost.php?p=2853385&postcount=15)

TSL Multi-Stim

HERE at NEXUS (http://www.nexusmods.com/kotor2/mods/18)
HERE at Deadly Stream (http://deadlystream.com/forum/files/file/80-tsl-multi-stim/)
HERE at LucasFiles (http://www.lucasfiles.com/index.php?s=&action=file&id=1306)
HERE at FileFront (http://knightsoftheoldrepublic.filefront.com/file/TSL_MultiStim;66398)
HERE at my site (http://www.jumpstationz.com/games/mods/TSLMultiStim.htm)

1. SUMMARY:
===========
Just a little "play" mod I've done to "speed up" things.
I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight.


2. Multi-Stim DESCRIPTION:
=======================
What this mod does is create a "Multi-Stim". Each stim has the combined effects of a:

- Hyper Adrenal Alacrity
- Hyper Adrenal Stamina
- Hyper Adrenal Strength
- Echani Battle Stimulant

All in the convenience of one dose!

"Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose.

- Alacrity
- Strength
- Stamina

Plus the added benefits of the Echani Battle Stim."


3. STATS:
=========
Duration: 120 seconds

+6 Strength
+6 Dexterity
+6 Constitution
Movement +30%
Increased Attack +3
Increased Damage, Universal +3
25 Temporary Hit Points


4. INSTALLATION & COMPATIBILITY:
===========================
If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.

**- this mod uses both a spells.2da & chemicalcreate.2da file. If you are already using such a file(s), please read the disclaimer below. It's VERY important that your .2da file aren't located within a sub-folder of your override directory!


***********************************
***********************************

IMPORTANT! The installer will NOT look for existing files within sub-folders
of the Override folder, just in the Override folder itself. If you have
modified versions of any of the above listed files (except dialog.tlk) sitting
in sub-folders, move them up into the Override folder before running the
Installer. This is to avoid ambiguity in case several files with the same
name exists in different folders.

***********************************
***********************************

Now, from the .rar file... drag-n-drop the folder "TSL Multi-Stim" onto your desktop (or folder of your choice). DO NOT place the folder in your override directory.

Next, open the Multi-Stim Folder and run the installer application named "Multi-Stim Installer.exe" that came with this mod. This will update the necessary game files and install the Mod into your game. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This folder contains essential data files the installer needs.

Note that you must run this installer for the Mod to function, simply copying the files from the "TSLPatchData" folder will NOT work.


5. USAGE:
=========
1- with cheats enabled, type "~" (without quotes) and enter:

giveitem multi_stim


2-) Press "ENTER"

** For the Anti-Console,
These stims are creatable at any Lab Bench.


6. REMOVAL:
===========
When you run the Installer initially, it will create backup copies of any existing files it modifies**. These files will be placed in a new folder named "backup", located in the same folder as the Installer. To uninstall the mod, delete any files that were placed in your Override folder, then copy the content of the Backup folder back into your override folder.

The following files were added to your Override folder when you installed this mod:

spells.2da **
chemicalcreate.2da**
Multi_Stim.ncs
multi_stim.uti
ii_cmbtshot_005.tga

This installer has also modified the "dialog.tlk" file in your game's root directory.
It is HIGHLY important that you keep a copy of the un-moddified file (located in the backup folder) this installer has created!


7. CREDITS:
===========
Super-Special thanks to:

[] stoffe -mkb-
For providing the most excellent TSL Patcher application! Thanks to stoffe, you guys and gals don't have to worry about editing the .2da's, compatibility issues & other headaches involved with many of my mods.. hehehe. Oh yeah, and also for "adopting" alot of his readme lines due to this new installer... (still getting used to it)...

(*) Read about the TSL Patcher/Installer here:
http://www.lucasforums.com/showthread.php?s=&threadid=149285)


(*) Download the TSL Patcher/Installer here:
http://www.starwarsknights.com/tools.php)

Special Thanks to:

- Holowan Laboratories for all the great resources!
http://www.lucasforums.com/forumdisplay.php?f=324)

- Fred Tetra for the Kotor Tool app, outstanding!
http://kotortool.home.comcast.net/index.html)

- Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool
http://nwvault.ign.com/Files/other/data/roboius2.shtml)

- To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you!


8. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.

Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.

Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.

Bioware and the Odyysey Engine are trademarks of Bioware Corp.

Obsidian are trademarks of Obsidian Entertainment.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

ENJOY! :D
 Lorden Darkblade
08-20-2005, 10:56 PM
#2
Ohhh!!!
Useful indeed!!! :D :D
Great work ChAiNz :thumbsup:
 TheOssusKeeper
08-20-2005, 11:48 PM
#3
wow, sounds pretty useful, however i don't use stims will playing, but i might start now... hehehe :D
 RedHawke
08-21-2005, 12:56 AM
#4
Very useful ChAiNz! :thumbsup:

I also found having to 'stim up' getting annoying after a while, this mod is kind of like a stim version of Force Enlightenment! :D
 Jeff
08-21-2005, 10:59 AM
#5
This is a great idea ChAiNz! Very cool :thumbsup: I did always hate having to use a ton of stims to get all the bonuses.
 General Kenobi
08-21-2005, 1:52 PM
#6
Great idear there ChAiNz :thumbsup:

I'm with Ossus though in that I don't think I've ever used a stim of any type BUT I'm gonna play with this one though :D

:ben:
General Kenobi
 Tupac Amaru
08-21-2005, 7:42 PM
#7
Yay, that will save a good amount of time. Always using twelve stims in a row had become quiete bothersome. Thank you! :thumbsup:
Page: 1 of 1