Originally posted by Amidala from Chop Shop
This is the word from LucasArts as of 5/4/2005:
At this time, we have no plans for another Jedi Knight game but we will pass along your feedback to our Production department.
Thank you,
LucasArts Public Relations
Jedi Academy came out approximately a year-and-a-half after Jedi Outcast. Jedi Academy is more than a year-and-a-half old, but not only is there no follow-up game, they aren't working on one or even have plans for another one.
After what the "community" did to Jedi Academy, you can hardly blame them for not wanting to invest time, money, and effort to make a follow-up game if the same thing is going to happen to the next game.
Here is how I put it in another forum:
Originally Posted by Quigs
I think that having a game with so much variety, will help prolong the use of a game, and only improve upon your gaming experience.
Originally posted by Amidala
That's right, and that's the problem with Jedi Academy: there is so little variety. Almost all "FFA" servers are really mass dueling, no guns, no Force, "no laming" JA+ servers. The rest are Lugormod or ForceMod III RPG servers. Where is the variety?
There are only 66 Duel servers, and on a Friday night only 17 are being used, 49 of them are totally empty. There are only two Power Duel servers.
Tonight there are only 13 Siege servers with any humans on them.
There are only 25 TFFA servers, and on a Friday night all but 5 of them are totally empty.
There are only 20 CTF servers, and all but 4 of them are empty or have only bots.
Where is the variety? Because so many players have left due to boredom playing the game with 80% of it disabled, "honor codes" and "rules" that punish people for playing the game by the real rules, and abusive admins who humiliate, kick, and ban players on a whim, there isn't much left.
Meanwhile, another Quake III engine game, Call of Duty, which came out only three months after Jedi Academy, has 4,182 servers with 3,539 players tonight.
Even the oldest Quake III engine game, Quake III, has 2,755 servers with 2,630 players tonight.
Compare that to Jedi Academy, based on the same engine, and with the magic of the Star Wars universe, lightsabers, and Force powers going for it, with a pitiful 476 servers, most of which are empty, and less than 1,000 players on a Friday night.
No wonder LucasArts has "no plans for another Jedi Knight game" at this time. A "community" that punishes and humiliates players, tells players to "go play Quake or UT2004", disables 80% of the game's features, calls people who use weapons other than their favorite one "gun noobs" (imagine calling someone that on a Call of Duty or Quake III server), and uses game servers mostly to chat and play act doesn't deserve the time, money, and effort that a company and programmers put into designing, programming, and marketing a new game.
All the fools happily "punishing rule-breakers" on their servers don't realize the harm they are doing. They are too focused on controlling and dominating their own little worlds. They are missing the big picture.
Meanwhile, KOTOR came out for PC after Jedi Academy, and KOTOR II is already out. Battlefront II has been announced, even though Battlefront is less than a year old.
A "community" that actively punishes players and drives them out of the game can't prosper and thrive. Any smart game company is not going to invest time and money making a new game for a self-destructive "community", when they can get a much better return on their investment making new games for better communities.
http://www.lucasforums.com/showthread.php?s=&threadid=145887)