I want to replace the usual Jaden Korr player model with Rosh Penin for my upcoming level. I was able, using a tutorial over at map-review.com and some minor modifications, to accomplish this, but now I get a line at the top of the screen at the start of the level that says 'Com_sprint f: overflow of 68 in 64". It doesn't preventing the game or the model from working, it's just there, but it obiously doesn't look very professional to have this thing appear. Anyone know how I can fix it?