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Is this a fair battle tactic?

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 wildthing
10-04-2001, 12:35 PM
#1
With tower rushes being frowned upon, i was curious regarding this . . .

What about building towers around unclaimed resources on the map.

A tactic I normally practiced when playing WC2 would be scouting and locating were additional mines and forests were. I would then build small fowarding bases there with town house (so my workers didn't have to travel all the way back to my main base), towers (normaly 4 or 5 placed around the resource) and a barracks ( for some quick expandable troops).

My doing so I effectivly cut of my opponents economy (or at least slowed him down and forced him to expand resouces to retake those resources)

Does the community consider this a fair tactic or would this be viewed the same as a tower rush.

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I thought I saw a . . .

Wild Thing :thrawn2:
 Eets
10-04-2001, 12:39 PM
#2
Sounds pretty fair to me... What I do is build a wall around the monument and right behind it build air turrets and light turrets. It's pretty darned effective ;)
 Tie Guy
10-04-2001, 2:55 PM
#3
Originally posted by mijtechboy
Sounds pretty fair to me... What I do is build a wall around the monument and right behind it build air turrets and light turrets. It's pretty darned effective ;)

note to self: Never play with mijtechboy. ;)

Anyways, that sounds fair enough, i do that, and its not like the other teams have to use those resources.
 wildthing
10-04-2001, 3:35 PM
#4
Under the AOE / AOK engine, how are the resources managed. Are they similar to WC2 ie you mine the resource, use it, go find some more when the first source "runs out".

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I thought I saw a . . .

Wild Thing :thrawn2:
 Lord Tirion
10-04-2001, 3:43 PM
#5
That is usually what towers/turrets are for. You need to protect your workers as much as possible. Placing units to protect them as well is not a bad idea when the pop is a little higher. Make sure you put as many workers on those resources as possible to gobble them up faster. The more workers you have chipping away at them, the less resources your enemy can accumlate if he/she managed to overthrow you from that spot =)
 Necro
10-04-2001, 3:44 PM
#6
i find it fair, i consider ALMOST ANYTHING fair, unless it gives u an unfair advantage, as for mijtechboy's strat, it's fair...cause it still gives the enemy a chance...dunno bout the rest tho
 wildthing
10-04-2001, 4:08 PM
#7
Perhaps it's my not having played AOK which makes this hard to understand, but I am not seeing why the tower rush (as has been mentioned in a number of posts) is so hard to defeat and frowned upon.

It is a strategy, and like all strategies they can be countered.

Comments?


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I thought I saw a . . .

Wild Thing :thrawn2:
 Tie Guy
10-04-2001, 4:15 PM
#8
Originally posted by wildthing
Perhaps it's my not having played AOK which makes this hard to understand, but I am not seeing why the tower rush (as has been mentioned in a number of posts) is so hard to defeat and frowned upon.

It is a strategy, and like all strategies they can be countered.

Comments?


Well, it is for several reasons.

1. Turrets have a very large amount of HP, making them almost impossible to destroy except by pummel weapos or laser cannon.

2. It is rather cheap because it is so easy to set up and so very hard to defeat. The main reason for this is because we can only get to tl3. this means no ATAT and heavy assault mechs, and this especially means no laser cannons, which can take down turrets from far away, and doing about 200 damage every time. Since we don't have those, it is very hard to take turrets down. Pummel weapons can be easily finsihed off by just a few troops before they can get close to the turrets.

3. People want to actually be able to take the monument, as that is part of the scenario. the reasons listed above show why that doesn't work. Plus, it is much more fun when you are attacking other troops and having big battles.

4. It would be acceptable, except that you doesn't have to destroy the army, you just have to keep the monument. So, people can just hole up and wait it out, and that isn't very fun.
 Lord Tirion
10-04-2001, 4:35 PM
#9
To defeat a tower rush, simply tower your own permiter of your town. They cant tower rush you if your towers are already up picking off their workers as they try to tower you. I also put shields around my towers as well. Thats what I do =)
 wildthing
10-04-2001, 4:43 PM
#10
Originally posted by Tie Guy


Well, it is for several reasons.

1. Turrets have a very large amount of HP, making them almost impossible to destroy except by pummel weapos or laser cannon.

2. It is rather cheap because it is so easy to set up and so very hard to defeat. The main reason for this is because we can only get to tl3. this means no ATAT and heavy assault mechs, and this especially means no laser cannons, which can take down turrets from far away, and doing about 200 damage every time.

<snip>



Would it be safe to say then that in the full game version, tower rushes will not be much of an issue then?

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I thought I saw a . . .

Wild Thing :thrawn2:

Please excuse the typing / spelling errors.
 Lord Tirion
10-04-2001, 5:04 PM
#11
It all depends on what type of game you are going to play. Deathmatch is going to be all out bloody warfare so tower rushing wont be that much of an issue. People will be too busy worried about getting rushed, that their first couple moves will be to defend their own town with as many towers and air-turrets as possible while building up an army of their own. If they tower rush and fail, they just screwed themselves because after their first wave is wiped out, the enemy can just mosey on over and wipe them out since they did not have time to tower their own town as much as need be to defend against a major attack.


RM is completely different. It all depends on who techs first and what resources you gathered. If you tech first and have a lot of ore, then you can safely bet that if you are playing an aggressive opponent that they will tower rush you or at least attempt to cut off your resource supplies. (Thats what I do). But you also have to tower up and shield your own town as well. These kind of strats are dangerous because they can VERY EASILY backfire if your attempt fails leaving a wide open path for a counter-attack and most of your resources just went down the drain after that busted attempt.
 EndSub
10-05-2001, 2:54 AM
#12
I really don't like this game type simply because of people towering up the runes........I mean in a standard match they can't really "tower rush" your base because your right there ;)

but in this its just a race to get to the middle and then whoever can build the most towers + sheilds wins :(

and the worst bit about it if you don't do it.....your enemy will :(
 Lord Tirion
10-05-2001, 3:34 PM
#13
Commander of the Base isnt a race to capture it, its a race to see who gets shields up first =)
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