I've played this game almost 3 times now, and the first time through I felt uncomfortable, but for more reasons than the let down ending...
This game breaks down so many Star Wars boundaries. While the first made it clear that not everyone liked Jedi, this one brings an entirely new perspective to Jedi, Sith, and the Force.
The cast is as well far darker. There is a line spoken by Kreia I believe, that your shipmates are by circumstance. That rings so true. In KOTOR1, everyone was pretty much your friend, and at the end you all celebrated having defeated the Sith.
****WARNING MAJOR SPOILERS****
In KOTOR2, you have someone who once hunted and found great joy in killing Jedi, you have a bounty hunter who sought you out simply to turn to in, you have a Sith Lord-ess manipulating you to do her sick will. You have the "leader" of the Exchange in robot form join you after he captured you! You have the APPRENTICE of Darth Nihilus in your ranks as well!
And the friends Revan had in KOTOR1 cannot be fully trusted either. Although T3-M4 is good natured, he is still hiding quite a lot from you. HK-47 was always shady, but you knew he was loyal to Revan, whereas he has his own motives in KOTOR2, which he is not apt to share with you. And Canderous Ordo, while still a hardcore Mandalorian in the original, is now with you simply to rebuilt the empire that you fought so hard to defeat.
And if that isn't enough, the remaining Jedi pretty much hate you and attempt to cut you off from the Force.
And this is all amplified by an underlying feeling of weakness in regards to people. You can't just make them like or hate you despite your "special" features, and the most you can often do is hope to keep them from killing you. Those who follow you simply do that, and are not willing to divulge much info at first either.
I say all this to say bravo to Obsidian for being that brave. The fact that they took the universe I love and were bold enough to make me uncomfortable in it says worlds for them. Some would say the game takes you on a path much like ESB, but while I agree to an extent, all ESB did was leave you on an uncomfortable note. KOTOR2 does the same, but it also made you uncomfortable through the whole story. This is bold indeed, and as much as I regret the rushed aspects of the game, I have faith that they are on to something great, and am excited to see where this non-linear story takes us next.
I agree this game didn't have the jaw drop fall out of chair and cry moment, but who could have really expected the sequel to top that? Obsidian knew they couldn't, and instead tormented your emotions on a different level.
Despite all the flaws, bravo.
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