I am really sorry about this Xavier2 but all you caught me in was forgetting the L, M, or S on the end of the model name and renaming the file for each... as far as the rest goes... In actuality you are in error.
[Emperor Palapatine] About a great many things! [/Emperor Palapatine]
:emperor:
Originally posted by Xavier2
I am not sure if it will work Redhawke. The N_SithAppren.mdl model has the N_SithAppren01.tga writen inside its code. Only renaming the models and textures won't do the trick.
Yes it will work... as My Bastilas Clothes for Female PC's (
http://www.pcgamemods.com/7833/) and Jolee's Clothes for Male PC (
http://www.pcgamemods.com/7867/) mods do something similar to what I said above... and I don't recall hexediting anything in the models, just renaming them and the textures and letting appearance.2da do its job.
Originally posted by Xavier2
A hex editing will be needed in this case. Besides there is no PMBJ model, they are either PMBJS, the shorter one (scoundrel), PMBJM (scout) and PMBJL, the larger one (soldier).
Since the PMBJX has only five characters (P,M,B,J and S/M/L, ...duuhhh :p) and N_SithAppren has 12, you will need to replace the other 7 characters for a blank slot.
You are incorrect on the need for hex editing, it is required with weapons and masks but it isn't really required with body models, the texture used for the body model, the one in the model itself, is actually overrided by the one listed in the tex cell in appearance.2da for that body model.
You can test this by doing something like this... put N_SithAppren in Canderous' Revan Robe model cell in appearance.2da, leave the texture as PMBJ go in the game put revans robes on Canderous and he should have the Sith Master Model and because appearance.2da overrides the body model he should have a very mixed up Revans robe texture on him.
You cave me a "...duuhhh :p" So I have to say DOH!!! right back at ya' :D
Originally posted by Xavier2
The other problem would be that the model is PMBJwhatever but the texture is PMBJ, because it is the same for the 3 sizes.
The same is applicable with all the other PC body models, they all share textures between the different S, M, and L sizes??? :confused:
Where's the problem??? :eyeraise:
Originally posted by Xavier2
This last detail would make it bit complicated to what it is intended. So the appearance.2da editing you sugested first would be more simple and effective.
Actually, I have found that more people are intimidated by editing a 2da file.
Simply renaming filenames is something that is far less intimidating for novice modders. :D
Originally posted by Xavier2
Hope it helps too.:D
It did... you pointed out my model typo in my instructions, I was typing it out fast and forgot the extra sizes. :p
Xavier2, no offence whatsoever was intended with this post. :D