Update 11/0 version 0.0.7
First mesh extraction attempt. Some work, some don't, try it and see!
You need meshviewer from the directx sdk or some other 3d app that can open / import direct x .x files.
http://www.zaptillion.net/swbf/extract.zip)
Update 11/03 version 0.0.6
Some texture extraction bugfixes
Hi All,
I've been working on an extraction tool for .lvl files. It currently only supports full extraction of dds textures and the extraction of compliled lua from the archive, but it does recognise a lot of the other structures in the lvl files, and I'm working hard writing functions to save / convert this data too!
You can try it out here:
http://www.zaptillion.net/swbf/extract.zip)
Basically, you extract the zip, and you'll see a file called extract.exe. Its a command line untility, so you go to a cmd prompt and run it on a swbf .lvl file like this
extract geo1.lvl
It'll print what its extracting and run, when done, you'll have a directory full of files (textures and .lub files at the moment).
I'm still finishing some of the texture formats (some of them aren't exactly right at the moment, but most of them work!) Source is included.
And read about it here:
http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=60&postdays=0&postorder=asc&start=0)
Special thanks to Riley75 for his reseach expertise!
Let me know of any bugs / things you'd like to see in a tool like this.