Your correct Rends...I removed the tie-bomber .dds as although it allowed for viewing and editing (and could be used to make mods if you know where to paste) it was extracted using an older version of bviewer that did not make a complete .dds. There was 1 byte missing from each mipmap and the 2nd chunk of textures for each skin face wasn't being extracted as until now the code was un-decipherable.
We have figured into Bviewer to make the following changes by release :
CHANGES :In addition another tool Bcompiler will be out just following Bviewer that will allow you to reformat the dds into swbf format. The bviewer process now rips the dds out of the game format and into a perfect .dds. (so by the time you all get your mits on the tools they will do what they are supossed to)
From there you will edit in Photoshop, your editing tool of choice...etc... and then open your modded dds into bCompiler to re-format it for pasting into SWBF.
Once these are all out we will most likely put this all into one application with more options and everything streamlines to make 1 mod right out of the app, but for now....We would like to release this and see what others can make form the tools :)
Bviewer now Extracts an exact copy dds of what the Developers were looking at. (Which now loads and all dds appears to be made in 3dmax)
(note: in the tie dds there is a black background and 9 mipmaps but the second texture layer is missing, these both have to be modded to show as 1 texture layer is for low end graphic cards while the seconds is for all users. High end users will actually use both texture layers so to see any mods we will all be pasting our hex into both sections .
So in retro just toss that old dds and by the time I can get you another .dds you will have the tool :)
Also :
Nimlots Update...
Quick update, first Thank You to Riley for helping Mr. Obvious with the texture format info. I also was on your site, but didnt scroll down. With that information I was able to reskin an ewok, well not really skin but soak.
www.gametoast.com/files/screenshots/yellow_ewok.JPG)
As for BViewer, I added full MIP Map level support, so you no longer only see the top level but can get to all easily. Along with this, BCompiler was started, which will reformat these MIP Maps back into Battlefront format which can be hexed back in. BCompiler will be released a couple days after BViewer, and then a combined version of both will be released after that. As for the release of BViewer, I only need to get the second texture face or format support for vehicle/player skins added, and it should be ready for testing. It does look like Hex editting will be the only option at release time to add the edited pictures back into game, but dont worry, we will create many FAQs to help you with all of this.
--Nimlot