Allright i'm trying to make a death trap, like a crusher. I want to make a small room, with a button on the outside which activates the crusher, so when somone walks into that room a person from the outside and kill them. I've looked on alot of tutorials on func_bobbing, as i'm sure it has somthing to do with it, but none of them cover using a button.
Aswell, I would like to know how to connect a different func_bobbing with a trigger brush, so when somone stands in a certian spot (where the triger is over course) they get crushed.
Any help would be great.
Use a func_door, with the CRUSHER spawnflag and a dmg key, instead of a func_bobbing.
I got a crusher working with a button, but when the person being crushed is killed, it doesn't reward the button presser with a kill (eg. Reelo died) how do i change this so it gives the button presser the reward?
That, I think, cannot be done. If you get killed by some map element, nobody gets the credit. Of course, it still counds against the dead person...
If I remember correctly, I think activating the killing trap gave you credit in Dad*Mad's Canyon Oasis recreation.
And the "poison" in Kahn's Sith Council map.
there is crushers in some JK2 mp base maps, that award kills to button pressers, maybe i could decomplile on of them to see how it's done. not sure of the cmd but if somone could pm it me to decompile ? :p
thanks for the help so far
Hmm...You may be able to do something with a target_give. I dunno, I never tried that before. You might consider asking the Raven devs (
http://levelforge.teamhuh.com/forgelink/viewforum.php?f=5).