Odd... it works all the time for me.
Here's some screenshots just showing what it does to the saber blades...
Comparison (
http://tesla.xtremegamesinc.com/jka/dynamicglow.jpg)
Yellow Blade (
http://tesla.xtremegamesinc.com/jka/shot0003.jpg)
Blue Blade (
http://tesla.xtremegamesinc.com/jka/shot0004.jpg)
Green Blade (
http://tesla.xtremegamesinc.com/jka/shot0005.jpg)
Also, r_dynamicGlowDelta which is defaulted to 0.8f can be changed to any value, but the higher you go the less glow you get, a value of 0.1 removes the edges of the glow and leaves you with a smooth blade, so to speak. :)
[EDIT] - I can't guarentee that thes commands will work on your machine, i guess Dynamic Glow is best on 128 & up cards. Or maybe not all cards support the glow shaders. ;)
Experiment & see which Resoultion,Glow settings, and other things in the console which can change how things affect the visual experience & your FPS. Experiment people. :p
[EDIT #2] - (Can these graphics work in multiplayer too?) I'd seriously avoid using Volumetric Shadows, because the engine will draw all those draining shadows for every player, and on 32 player server you'd have a bad FPS. I personally prefer cg_shadows 3 , which are projected and are like the Simple shadows but you get a full body shadow like the Volumetric ones, but with out the engine drawing them on your whole body.