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Quick question about CM_Baremetal in appearance.2da

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 Cerasumat
08-20-2004, 12:55 PM
#1
Sorry if this has been asked before but i got a rather specific question.

If i change the envmap entry in appearance.2da for all Player Characters models from default to CM_Baremetal, which items would be affected?

All armor's without a custom .txi file?


It may sound a bit vague but its for my new "project" :D
 Nodakrattler
08-20-2004, 2:05 PM
#2
It would affect all items you equip on the character. If there is a txi file attached to the items texture and default is in that colum it will read that file, but if you put CM_Baremetal in that slot the items effects will look like baremetal instead of what the file reads. One example is if you have the maskless and capeless robes and svosh's Bastila clothes and equip the robes on Bastila the mask and cape will be shiny like baremetal not see through like the txi file tells them to be.
 Cerasumat
08-20-2004, 3:01 PM
#3
Yup, thats pretty much what i expected it would do but i needed to be sure :)

Thanks for the info.
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