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patch trouble

Page: 1 of 1
 zag
08-03-2004, 5:23 PM
#1
in my map i noticed when i hit duck and walk up to it and then stand up i can actually go right through the brush
is there a way to stop this?
i tried using the -patchmeta option but this didnt seem to work and it seemed to screw up all my hint/clip/areaportal brushes
is this right?(batch)
@echo off
@"c:\Program Files\GtkRadiant-1.4\q3map2" -v -game ja -fs_basepath "D:/JAEDIT/GameData/" -meta -patchmeta %1
@echo done!
@pause

maybe the paths are wrong i used one of wades batches as a base for it
 Shadow_stone
08-03-2004, 5:38 PM
#2
just put a clip brush before the patch to prevent that from happening
 zag
08-03-2004, 5:41 PM
#3
you mean on all patches in the map?theres loads and some are all archy is there another way?
 Shadow_stone
08-04-2004, 9:55 AM
#4
only to the patches where it curves at height above the ground where the player can crouch and then go up, (its a bug in the game)
 zag
08-05-2004, 1:12 PM
#5
what if the player has a jetpack?they can then duck and get into the higher ones
 lauser
08-05-2004, 3:36 PM
#6
Originally posted by zag
in my map i noticed when i hit duck and walk up to it and then stand up i can actually go right through the brush
is there a way to stop this?
i tried using the -patchmeta option but this didnt seem to work and it seemed to screw up all my hint/clip/areaportal brushes
is this right?(batch)

maybe the paths are wrong i used one of wades batches as a base for it

Check the texture you are using. Try another texture and see if that happens.
 zag
08-06-2004, 3:59 PM
#7
atm it happens to ALL patches regardless of texture..but i found a fix, turn the patches into .ase models and then autoclip them
its risky but it seems to of worked
the smalller curves im too scared to auto clip so i just roughly manually slip those
it seems to work fine so far..
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