Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Problem with AREA

Page: 1 of 1
 Veldrin
08-02-2004, 5:44 PM
#1
I creating a new area( .mod files) I like to add new object/characters(NPC) to area. In game I load my MOD files, and use "whereami" cheat to know X , Y and Z position. Ussing GFF editor, I open *.git file and add new line in Charakter List.( Dark Jedi in 36,72 , 15,83 6,75 position). Everything OK. A made MOD file with ERFeditor, copy it to modules directory and play game. I load my AREA and My new area character doesn't exist??!????!?!??!?!?!?!?


Why?
I do everything like tutorial!!!!!!!!!!!!!


Help!!!!!!!!!!!!!!!!!!!!!!!!1 Please!!!!!!!!!!!!!!!!
 Doc Valentine
08-02-2004, 5:47 PM
#2
this happened to me once too, in your mod file when you extracted the darkjedi.utc from the KotorTool did you save it as a .utc? Cuz that will caus him not to show up.
 Darth333
08-02-2004, 5:52 PM
#3
Is the Template Res_Ref field in the .utc file the same as the .utc file name?
 Veldrin
08-03-2004, 4:52 AM
#4
Yes, yes. But it still now shou up.

Link to My *.git file - http://www.kotor.prv.pl/m37aa.git)

Test it.
 Veldrin
08-03-2004, 8:23 AM
#5
I create it ussing Doom Dealer Guide but it stiil something is wrong.


HELP!!!!!!
 Darth333
08-03-2004, 9:32 AM
#6
Can you post a link to your Dark Jedi .utc file as well? ;) Is it a new npc with custom textures?
 Veldrin
08-03-2004, 9:42 AM
#7
Here you are. http://www.kotor.prv.pl/exarpadawan.utc)
I change only utc file name.

But when I use onother AREA, onother utc file here is same.
 Darth333
08-03-2004, 9:47 AM
#8
Change the TemplateResRef in the .git file to exarpadawan :) That should do it.
You presently have g_darkjedi01 in this field while in the .utc it says exarpadawan.
 Veldrin
08-03-2004, 9:56 AM
#9
I change it but it still something is wrong.

Link to My *.MOD file

http://www.kotor.prv.pl/yavin.MOD)


Please help.!
 Darth333
08-03-2004, 10:08 AM
#10
I can't check it right now because i'm not at home and i don't the time to do it. If no one answers it before this evening, i'll have a look at it when i get home :)
 Veldrin
08-03-2004, 10:15 AM
#11
When?
 Darth333
08-03-2004, 10:26 AM
#12
oh, i think i found it :) ( I downloaded the nwn editor which allows to unpack .mod files )
try changing the type in struct no. 4 in the creatures list in the .git file with gff editor from 0x00000000 to 0x00000004. Screenshot: http://img.photobucket.com/albums/v144/Darth333/gffveldrin.jpg)
 StormTrooper789
08-03-2004, 10:35 AM
#13
When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better.
 Veldrin
08-03-2004, 10:40 AM
#14
Thanks,ThanksThanksThanksThanksThanksThanksThanksT hanks

:) :) :) :) :) :) :) :)

When I can download NwnEditor?
 Darth333
08-03-2004, 10:41 AM
#15
Originally posted by StormTrooper789
When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better.
I agree, with NWNEditor you wouldn't have this kind of mistake when using the copy/paste function. This is what I use most of the time.

Originally posted by Veldrin
When I can download NwnEditor?
I posted a link in the Newbie guide to download the nwneditor (3rd link in the gff links)
 Veldrin
08-03-2004, 11:07 AM
#16
Thanks for link:D :D It's working.
 Darth333
08-03-2004, 11:16 AM
#17
Always glad to help when I can :)
Page: 1 of 1