I creating a new area( .mod files) I like to add new object/characters(NPC) to area. In game I load my MOD files, and use "whereami" cheat to know X , Y and Z position. Ussing GFF editor, I open *.git file and add new line in Charakter List.( Dark Jedi in 36,72 , 15,83 6,75 position). Everything OK. A made MOD file with ERFeditor, copy it to modules directory and play game. I load my AREA and My new area character doesn't exist??!????!?!??!?!?!?!?
Why?
I do everything like tutorial!!!!!!!!!!!!!
Help!!!!!!!!!!!!!!!!!!!!!!!!1 Please!!!!!!!!!!!!!!!!
this happened to me once too, in your mod file when you extracted the darkjedi.utc from the KotorTool did you save it as a .utc? Cuz that will caus him not to show up.
Is the Template Res_Ref field in the .utc file the same as the .utc file name?
Yes, yes. But it still now shou up.
Link to My *.git file -
http://www.kotor.prv.pl/m37aa.git)
Test it.
I create it ussing Doom Dealer Guide but it stiil something is wrong.
HELP!!!!!!
Can you post a link to your Dark Jedi .utc file as well? ;) Is it a new npc with custom textures?
Here you are.
http://www.kotor.prv.pl/exarpadawan.utc)
I change only utc file name.
But when I use onother AREA, onother utc file here is same.
Change the TemplateResRef in the .git file to exarpadawan :) That should do it.
You presently have g_darkjedi01 in this field while in the .utc it says exarpadawan.
I change it but it still something is wrong.
Link to My *.MOD file
http://www.kotor.prv.pl/yavin.MOD)
Please help.!
I can't check it right now because i'm not at home and i don't the time to do it. If no one answers it before this evening, i'll have a look at it when i get home :)
oh, i think i found it :) ( I downloaded the nwn editor which allows to unpack .mod files )
try changing the type in struct no. 4 in the creatures list in the .git file with gff editor from 0x00000000 to 0x00000004. Screenshot:
http://img.photobucket.com/albums/v144/Darth333/gffveldrin.jpg)
When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better.
Thanks,ThanksThanksThanksThanksThanksThanksThanksT hanks
:) :) :) :) :) :) :) :)
When I can download NwnEditor?
Originally posted by StormTrooper789
When I used GFF editor, I always had problems inserting objects, but now that I use NWNEditor it works. Personally I think NWNEditor handles floats better.
I agree, with NWNEditor you wouldn't have this kind of mistake when using the copy/paste function. This is what I use most of the time.
Originally posted by Veldrin
When I can download NwnEditor?
I posted a link in the Newbie guide to download the nwneditor (3rd link in the gff links)
Thanks for link:D :D It's working.
Always glad to help when I can :)