Originally posted by Meatloaf Cat
Matt, I think he changed the last four w_lsabreredXX (or whatever the texture name is) in the .mdl file. That is how I have heard it is done, but I have not tried it. So it would be: the first four texture file names are for the black one, and the next four are for the white one. It could be the opposite, but I don't have much experiance with it.
oh and P.S.
The eight textures would be the ones from the bottom up to however far up the eigth texture is.
Not a good explanation, but I hope it helps untill Mav can reply.
I know that on the single saber the textures are arranged like a compass (looking at it from the top down). The first texture you find in the file has the texture running N-S, the next has it running NW-SE, the next is NE-SW, and the last is from E-W. You can change each one of these to different textures and the saber will look different depending on where you view it from. I think the texture's name has to be the same length, or I screwed something up when I did it :lol:. You can see it from this screenshot (
http://img62.exs.cx/my.php?loc=img62&image=RainbowSaber.jpg). I think I used blue, purple, gold (HotG) and turquoise (MotF).
I'm not sure about the double-saber, as I have not fiddled with it yet (though I assume it would be the same).
:fett: