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Dedicated server problem

Page: 1 of 1
 ibuycoke2
07-05-2004, 11:03 AM
#1
When I try to starte a dedicated server this is what happens. It never works. How can i fix this. TY

JAmp: v1.0.1.0 win-x86 Oct 24 2003
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
23755 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
...ignoring WGL_ARB_render_texture

GL_VENDOR: Intel
GL_RENDERER: Intel Brookdale-G
GL_VERSION: 1.3.0 - Build 4.14.10.3691
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV @ 2395 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (2.000000 of 2.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xcc90050 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29070
Hostname: gray
IP: 192.168.0.109
Shutting down OpenGL subsystem
Hitch warning: 2317 msec frame time
------ Server Initialization ------
Server: mp/ctf1
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jkr_tatooine.pk3 (10 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8321 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------
47510 files in pk3 files
Loading dll file jampgame.
------- Game Initialization -------
gamename: basejka
gamedate: Nov 6 2003
------------------------------------------------------------
InitGame: \g_siegeTeam2\none\g_siegeTeam1\none\g_siegeRespaw n\20\g_weaponDisable\524279\g_forcePowerDisable\0\ g_forceRegenTime\1\g_jediVmerc\0\g_maxGameClients\ 0\sv_maxclients\8\g_duelWeaponDisable\1\g_forceBas edTeams\0\duel_fraglimit\10\g_maxForceRank\6\g_sab erLocking\1\g_privateDuel\1\timelimit\20\fraglimit \20\dmflags\0\capturelimit\8\g_siegeTeamSwitch\1\s v_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxR ate\0\sv_hostname\*Jedi*\version\JAmp: v1.0.1.0 win-x86 Oct 24 2003\g_maxHolocronCarry\3\g_gametype\8\g_needpass\ 0\protocol\26\mapname\mp/ctf1\sv_privateClients\0\sv_allowDownload\0\g_debu gMelee\0\g_stepSlideFix\1\g_noSpecMove\0\gamename\ basejka\g_allowNPC\1\g_saberWallDamageScale\0.4\bg _fighterAltControl\0\g_showDuelHealths\0
Gametype changed, clearing session data.
Hitch warning: 3098 msec frame time
Resolving masterjk3.ravensoft.com
masterjk3.ravensoft.com resolved to 63.146.124.53:29060
Sending heartbeat to masterjk3.ravensoft.com
Hitch warning: 15050 msec frame time
 TK-8252
07-05-2004, 11:45 AM
#2
 Amidala from Chop Shop
07-05-2004, 12:09 PM
#3
------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok


Make sure DirectX, sound, and video card drivers are up to date.
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