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Moving Brush

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 ninjaofthenorth
06-23-2004, 3:40 PM
#1
Ok, heres the scoop. I need to make a brush move in game, but all I want it to do is go one way when I push a button, and go the other way when you push the button again. A fx_train wont work (at least to my knowlege) because I dont want it to go in a circle, and a fx_platform goes up and down, while the brush i want to move needs to go horizontially.
Let the flaming begin.
 stuna213
06-23-2004, 4:01 PM
#2
ok the answer is scripting now to find out how to do this search the forums for icarus scripiting and behaved. hope it helps
 lauser
06-23-2004, 4:12 PM
#3
There must be an easier way like a door perhaps? Just set a huge lip on the door. You can use the TOGGLE feature for the start and end features. So only when you are in the trigger pressing use it will move.
 Shadow_stone
06-23-2004, 7:03 PM
#4
and put a high wait, or else it just goes right back :P
 lauser
06-23-2004, 10:13 PM
#5
No, no wait key. When you use the TOGGLE option it should ONLY move when you press USE and stop at the lip. If you want it to do the wait you can do that also.
 shukrallah
06-23-2004, 10:28 PM
#6
I think you can make a func_platform go sideways with the directional keys, right? but yeah, lauser seems to have figured it out the easy way. Hmmm...


Ill map it real fast and let you guys know.
 shukrallah
06-23-2004, 10:37 PM
#7
Yup, worked like a charm. Just make sure on your trigger multiple, you have "use_switch" (or something like that) checked, and give the trigger a wait of maybe 2, that means you cant use the trigger for 2 seconds. Other wise, if you dont give the trigger the wait, and you press the button, it will think you have pressed it a lot, causing the door to move back and forth.

Nice thinking lauser, heh, I was about to make a script and everything :-D
 lauser
06-24-2004, 2:32 AM
#8
Ah...good. Makes things much easier then. :D
 ninjaofthenorth
06-24-2004, 7:38 AM
#9
Hooray! Thanks a lot guys!
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