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OpenGL Problem game crashes (JK3)

Page: 1 of 1
 Levain
06-21-2004, 1:52 PM
#1
Hey,

I have the latest OpenGl Drivers for my vid card (ATI) and Direct X 9.0b, I'm running Windows XP Pro. I'm playing single player JA and every time I try to load the level Cult Investigation on Dosuun. The loading bar get about a third or the way done and it crashes to the desktop. My OpenGL says this:


JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
J:\Jedi Academy\GameData\base\assets3.pk3 (16 files)
J:\Jedi Academy\GameData\base\assets2.pk3 (62 files)
J:\Jedi Academy\GameData\base\assets1.pk3 (8320 files)
J:\Jedi Academy\GameData\base\assets0.pk3 (15346 files)
J:\Jedi Academy\GameData/base
----------------------
23744 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: J:\Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
...GL_ARB_fragment_program not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 8500 DDR x86/SSE2
GL_VERSION: 1.3.4391 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (16.000000 of 16.000000)
Dynamic Glow: disabled
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
Loading... quick
------ Server Initialization ------
JA: v1.0.1.0 win-x86 Oct 24 2003
Server: hoth3
Loading shader text .....
..... 3391 shader definitions loaded
------- Game Initialization -------
gamename: base
gamedate: Oct 24 2003
-----------------------------------
-----------------------------------
Done.
glGetError() = 0x500
...loaded 12462 faces, 365 meshes, 30 trisurfs, 54 flares
Skipping cinematic...
------ Server Initialization ------
JA: v1.0.1.0 win-x86 Oct 24 2003
Server: academy3
------- Game Initialization -------
gamename: base
gamedate: Oct 24 2003
-----------------------------------
-----------------------------------
glGetError() = 0x500
...loaded 432 faces, 0 meshes, 0 trisurfs, 0 flares
Skipping cinematic...
------ Server Initialization ------
JA: v1.0.1.0 win-x86 Oct 24 2003
Server: t2_dpred
------- Game Initialization -------
gamename: base
gamedate: Oct 24 2003
-----------------------------------
-----------------------------------
glGetError() = 0x500
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Unsupported marker type 0xb7


If anyone could tell me how to fix this it would be much appreciated.

TIA
 Crow_Nest
06-23-2004, 10:43 PM
#2
Are you running a Radeon 7xxx or Radeon 8xxx? If im not wrong those cards are not OpenGL 1.4 and DirectX 9.0 compitible.
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