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Question concerning weapon discharges.

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 Excalibur Bane
06-03-2004, 12:46 AM
#1
Okay, so I'm gonna try my hand at a mod. I'm not too sure on how successful I'll be but might as well try, right? :)

Anyway, I wanted to reduce the blaster fire from weapons, so it only shows actual shots that hit or miss. Like for a blaster rifle, for example, it shoots what? Three times? If you roll successfully on an attack roll, one or two of them seem to hit with the other one just bouncing around. The higher you go up the weapon chain the more cluttered about battles get with shots firing all over the place that don't seem to hit and are just their for flash and style.

While that's nice and all, I'd rather have a pure and simple hit or miss shot. One shot or more, depends on the weapon I guess. Blaster Rifle and Blaster Carbine seem to have more shots per round, I think.

So I looked in the files and found weapondischarge.2da. I'm not entirely sure what the information means. The first column looks like it's a number, the weapon I guess it's referring to. The second is labelled droid and only has 0 or 1 values. I guess whether or not a droid can use it maybe? I'm not sure on that one. Then the shots table. I'm guessing this means how many shots the weapon fires per round, followed by a hits table. I'm thinking that out of all the shots, this many will hit if a combat roll is successful with the rest just bouncing on the scenery. After that is a switchmask variable. I have no idea what that means. Nor what the number values pertain to in the shot 1-12 rows.

Sorry to be a pain. I'd really like to cut down on unneeded graphical effects during combat, as it would seriously speed up my machine during combat. I don't know if anyone else would find it valuable, but I sure would.

Thanks in advance for any help. :)
 Excalibur Bane
06-03-2004, 1:23 AM
#2
Hmmm. Well, I can mod the damage of the weapons easily. That's not a problem. Pretty basic there. I tried reducing the "shots" column to equal the "hits" column to see if that produced only shots that would either hit or miss. Didn't work. I don't think anyway.
 Excalibur Bane
06-03-2004, 4:53 AM
#3
Well, I guess I could mod all the basic weapons and increase their damage so they remain somewhat competitive to lightsabers throughout the game. Is anyone even interested in such a mod?

Have to say, this modding stuff is pretty easy. I've already increased force powers for my budding Sentinel, and base AC and skill points per level. Just a few tweaks here, a few tweaks there. Ah, I like it. Waaay off balance mind you, though. :D
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