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help with vis

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 Shadow_stone
05-23-2004, 9:40 AM
#1
help
Everytime i try and do a vis process it always does this at the beginning
5467 portalclusters
20441 numportals
13034 numfaces
************ ERROR ************
MAX_MAP_VISIBILITY exceeded

then it stops
Help???:confused: ???
 Mercenary
05-23-2004, 3:03 PM
#2
MAX_MAP_VISIBILITY exceeded error has been covered a lot just do a search in this forum and in JO mapping.
 WadeV1589
05-24-2004, 12:36 PM
#3
Keywords
max_map_visibility (duh!)
detail
structural
hint

You'll find searching for stuff like that will get you the answer in at least 5 threads.
 Shadow_stone
05-29-2004, 5:28 PM
#4
yeah i missed it... i found some good stuff off google.
Alright i got my map to compile with vis...but it takes like 48 hours to compile the vis (well not completly i stopped after 48 hours)
on the last line it goes u know 1....2.....3.....4.....5....
well 5 took about 20 hours before going to 6
and then i just canceled after six....
and i pretty much detailed almost all the brushes that werent leading outside.....
Any idea's?


One more thing tho
When i do a light compile. (maybe its cuz of vis) anyways my fps is super low to compare when there is no light compile (talking about the meta compile) like in one place its at 150 on the meta comiplle. and then after the light compile it drops to 30......
How or why is that???...and well more importantly how do i prevent it?
 WadeV1589
05-29-2004, 5:29 PM
#5
Is this a really big map? Like flying type map or has a huge outdoor area?
 Shadow_stone
05-29-2004, 6:12 PM
#6
hmm....its not THAT big, its basically like a mansion,there are some MUCH bigger maps out there...there's no planes...only vehicle is a swoop...
hmm i think i had about 3500 brushes if i last remember + or - 100 or 2


Just want to know, if its cuz of the vis that fps is so much lower with the lighting process. then without it
 Shadow_stone
05-29-2004, 8:29 PM
#7
I've been reading some tutorials...and could it be because i have A LOT of areaportals?
 WadeV1589
05-30-2004, 5:06 AM
#8
How many is ALOT?

And post some screenshots of your map in GTK, one with Detail brushes filtered and one without.
 Shadow_stone
05-30-2004, 2:28 PM
#9
well..dunno if its that much but its around ~35

here are some screens..dunno if they help
http://ourworld.cs.com/throbem/screen_detail.jpg)
 Shadow_stone
05-30-2004, 2:29 PM
#10
well..dunno if its that much but its around ~35

here are some screens..dunno if they help

detailed
http://ourworld.cs.com/throbem/screen_detail.jpg)

Without details
http://ourworld.cs.com/throbem/screen_nodetail.jpg)
 Shadow_stone
06-01-2004, 9:23 PM
#11
well just want to know then if the reason my ping is so much higher in the meta compile then the light-fast one is cuz vis?
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