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newb question

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 ros_Exo
05-14-2004, 5:35 PM
#1
I added models to my map but they are not solid. I can go right threw them !

plz help
 EvilJedi
05-14-2004, 6:58 PM
#2
select the models and go to the entity window, then type
key: spawnflags
value: 2

OR cover the models with brushes and make the brushes system/physics_clip
 GothiX
05-15-2004, 7:09 AM
#3
You'll want to use the manual clipping method unless you're using terrain.
 wedge2211
05-15-2004, 9:42 AM
#4
If you just want to approximate the surface of the model (some are WAY too complicated to do with brushes), you can just use system/clip. The difference between clip and physics_clip is that clip blocks only players and NPCs, while physics_clip blocks shots, sabers, etc. You want to use the 2nd one if you can build the model's shape exactly.

For any large or overly simple models, spawnflags 2 is fine.
 ros_Exo
05-15-2004, 5:43 PM
#5
thx, but how do I get to system/physics_clip?
 wedge2211
05-15-2004, 9:16 PM
#6
Load up the system texture set, it will appear there as a little red square with the words "Physics Clip" on it. Or, go into the surface inspector and type "textures/system/physics_clip"
 ros_Exo
05-16-2004, 7:15 AM
#7
Thx alot :)
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