I added models to my map but they are not solid. I can go right threw them !
plz help
select the models and go to the entity window, then type
key: spawnflags
value: 2
OR cover the models with brushes and make the brushes system/physics_clip
You'll want to use the manual clipping method unless you're using terrain.
If you just want to approximate the surface of the model (some are WAY too complicated to do with brushes), you can just use system/clip. The difference between clip and physics_clip is that clip blocks only players and NPCs, while physics_clip blocks shots, sabers, etc. You want to use the 2nd one if you can build the model's shape exactly.
For any large or overly simple models, spawnflags 2 is fine.
thx, but how do I get to system/physics_clip?
Load up the system texture set, it will appear there as a little red square with the words "Physics Clip" on it. Or, go into the surface inspector and type "textures/system/physics_clip"