Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Splinter Cell (stealth) Jedi ....another one of my bright ideas

Page: 1 of 1
 Tidus01
05-08-2004, 9:22 AM
#1
I have a question for all of you gamers?

would have liked to incorperate Splinter Cell's stealth into Jedi Academy?

example:

your in a dark room and a guard is blocking the entrance to a sith base.
you stay close to the walls and slowly approach the enemy.
you hold crouch for 3 seconds, enabling the quiet/sneaking crouch.
you get closer and closer and before you know it your right behind him.
you press the interact button (enter, e,etc.) and you twist the enemy's neck in an unnatural position.
You then search the body, gaining his weapons and items.
....you then stride into the sith base with pride thinking to yourself... "I'm am nobody's bit*h."

now how cool would that be, deciding the fate of enemies in a well thought of plan. like when you have 7 near-unbeatable jedi's and you want to take them all out one by one without engaging them in a massive blood fight you know yull lose, then you just quietly approach them and either crack their necks, slide your saber through them as quietly as possible or what not.

it would just be cool if you can decide when and when not to go into stealth.:jawa
 AJL
05-08-2004, 12:29 PM
#2
I would definitely like if next Jedi Knight game would be more
realistic and "require" stealthy and in every way more carefull
action... (and not so much saber combat/saber enemies...)

---------------------------------------------------------------------------

Stealthy action should NOT be Forced like in that one mission
in Jedi Outcast (GameOver comes if someone see you) IF you
want you should be able to run in rambo style and just shoot
everything...

Missions/maps should be designed so that normally there are
only some few enemies patrolling and maybe quarding some
important doors and... but most enemies should be "off duty"
in some lounges or pubs or... (so you don't NEED to deal with
them)

1. If you play stealthy you just avoid or quietly kill/stun those
quards and patrols...
2. If you play rambo style then someone will propably make
alert and those "off duty" will come after you too...

---------------------------------------------------------------------------
Page: 1 of 1