I remember someone at a forum a long time ago before JK3 who posted his script for making a sort of free camera. One key used the setviewpos x y z command to 'drop' the camera wherever the player is and then another key was bound to return the camera to normal. I can't seem to find that post though since it's like a year old. Do any of you have an idea of how to code for that?
Try cg_thirdpersoncameradamp 0.
Then to go back to normal, cg_thirdpersoncameradamp 0.3.
Hope this helps.
cg_thirdpersonmaxrange 1000
cg_thirdpersonrange 1000
Try those out. Just type them in without a number to find out the defaults.
That was it. Thanks guys. :band: