I'm fairly new to mapping and I made a handful of custom textures for an SP map I'm working. The problem I'm having is that when I compile the map, the textures suddenly become light emitting. I don't have any light entities in the map but the thing is lit up like a searchlight.
I'm using GTKRadiant 1.4, all my textures are the correct size [powers of 2], I've pk3'd my textures, and made no other changes so I'm lost as to what I'm doing wrong.
Any ideas?
Are there any shadows in your map? If not you probably chose a compile that doesn't do the -light stage.
If you DID do a LIGHT-stage compile, then check for leaks. (In Gtk, click File > Load Pointfile, filter detail brushes, patches, and ents, and follow the red line to see where your map is leaking.) Sometimes a leak causes q3map2 to error out of or fail the LIGHT phase.
That was it, I didn't compile using the -light stage.
Thanks, I appreciate the help.