Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

The second deathstar:Darth Vaders hangar

Page: 1 of 1
 Eike Legien
02-07-2004, 9:21 PM
#1
Now I show you some screenshots of Darth Vaders hangar from the second deathstar.

http://www.jedi-knight2.de/forum/attachment.php?postid=254494)

http://www.jedi-knight2.de/forum/attachment.php?postid=254495)

http://www.jedi-knight2.de/forum/attachment.php?postid=254496)

Please post comments and suggestions ;) :deathii:
 Matt-Liell
02-07-2004, 10:05 PM
#2
Let me put it this way, the map looks good and everything in terms of architecture, lightting etc. I dont know what you plan to do with this but in case you arent let me state what I think. Although it looks good I think you should extend the playing area to allow players to go a bit outside and perhaps underneath the main hangar area because most players wont be satisfied with just runing around a hangar with a blaster, perhaps also add the main control center if you haven't done so.
 DarkLord60
02-08-2004, 10:32 PM
#3
Looks great cant wait to try it.
 Eike Legien
02-29-2004, 2:23 AM
#4
Lord Vaders hangar is now released.It's a duel / powerduel map.You can download it at: http://www.pcgamemods.com/4495/)

Have fun, and May The Force Be With You!
 Prime
03-06-2004, 4:27 PM
#5
The link doesn't work for me. It's the PCGM site, but it appears to be a blank entry...
 Eike Legien
03-06-2004, 11:10 PM
#6
This link should work www.pcgamemods.com/4500)
 Prime
03-08-2004, 6:51 PM
#7
Thanks :)
 ronbrothers
03-13-2004, 3:50 AM
#8
As far as having the feel and accuracy of an actual Star Wars set, this map is one of my favorites. It would be even better if there were some adjoining corridors and lead rooms.
Page: 1 of 1