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Bone "lhang_tag_bone" not found

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 Unknown999
01-18-2004, 12:44 AM
#1
I've been modeling for JO so I know the basics... but every time I try to assimilate my model I get an "lhang_tag_bone not found” error. I haven't been able to find the cause of the problem - I’ve made sure that it isn't weighted to any mesh and I use psyko’s modified skeleton.

Any help would be greatly appreciated.

I've found the problem - it WAS weighted to one of the bolts.
 Duncan_10158
01-21-2004, 9:16 AM
#2
i know this problem, its caused by a fault in the skeleton naming. if you compile a player model with the JO _humanoid.gla file there is no 'lhang_tag_bone', the same bone in the skeleton is named 'lhand_tag_bone'. but you cant weight the bolt_lhand to it anyway, but that doesnt mather cause JO has no two saber fights. in JA this was corrected, and the bone was named 'lhang_tag_bone' and workes properly.

jsut rename the bone to 'lhand_tag_bone' and make sure nothing is weighted to it. now the assimilate prosses with the JO _humanoid.gla file should work.
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