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Help with Gadon thek model

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 Zhoken
01-05-2004, 11:56 PM
#1
Hey all,

Since there is no Gadon thek disguise function (I think because the model file is only a head) I cannot play as Gadon, Which I would really like to do.

Any Ideas how I would go about attaching or replacing a reg chr head with gadons without ending up with a Messed up bunched textures spread out all over the place. (Got that by trying to replace a reg chr head with gadons in the Overide folder.)

Any help would be greatly appreciated. If not well thanks for your time.

-Zhoken.
 eiz
01-06-2004, 12:39 AM
#2
I'm not quite sure what you mean, exactly... something like this?

effect eDisg = EffectDisguise(389); // from appearance.2da
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eDisg, oPC);
 Zhoken
01-06-2004, 1:57 AM
#3
thanks for the reply E,

What I'm getting at is that Gadon has no Body file, just a head model which Im pretty sure is stuck on a regular "player" body. I guess this is why he has no duisguise function (well atleast not listed in the nwn script editor).. Although I havent tried your script yet, Ill try it right now and let you know..

-Zhoken.
 Zhoken
01-06-2004, 2:23 AM
#4
eiz! Thanks man! *bows*

Ive tried the 2da decompiler but I get errors when I use it(Yup Got .net 1.1 installed), so I dont have the appearances list.. BTW anyway you could post it here for me or would is be too long? Email perhaps?

THANKS AGAIN!!

-Zhoken.
 eiz
01-06-2004, 2:36 AM
#5
Strange. Did you try 2da2b? In any case, here (http://blitz.phpwebhosting.com/eiz/2das.rar) are the decompiled 2das. Lots of fun stuff to mess with in there. =)
 Zhoken
01-06-2004, 2:50 AM
#6
Much thanks again!

Z.
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