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Taivon for JA console comand???

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 Jedi Runt
01-01-2004, 7:48 PM
#1
hey i was wondering if anyone knows the command for the tavion that you fight in Jedi Academy. if you type in tavion, you get the one from Jedi Outcast.
also if anyone knows a way to keep her textured, (when you load it goes back to that non-textured look which sucks), i typed in the
Playermodel Tavion model_default model exc., you become the old tavion, but it gives some kind of error, you can still play as her, but when you load you go untextured. i was wondering if anyone knew how to fix that?
 Neverhoodian
01-01-2004, 10:11 PM
#2
tavion_scepter and tavion_sith_sword also work as NPC's.
 Crow_Nest
01-02-2004, 7:27 AM
#3
Try:

playermodel tavion_new model_possesed model_possesed model_possesed model_default to play as tavion possesed by the sprit of ragnos :cool:
 Jedi Runt
01-02-2004, 2:03 PM
#4
i saw those mods, and some seemed pretty cool. but how do i get them to work, and will they screw up my game or computer.
 Jedi Runt
01-02-2004, 2:04 PM
#5
i saw those mods, and some seemed pretty cool. but how do i get them to work, and will they screw up my game or computer.
 Crow_Nest
01-02-2004, 2:23 PM
#6
Originally posted by Jedi Runt
i saw those mods, and some seemed pretty cool. but how do i get them to work, and will they screw up my game or computer.

it depends on what kind of mod you are using. What mod are you talking about?
 Jedi Runt
01-02-2004, 4:13 PM
#7
any mod really, could you explain the main ones
 Jedi Runt
01-02-2004, 4:13 PM
#8
any mod really, could you explain the main ones
 Neverhoodian
01-02-2004, 8:12 PM
#9
If it's just a MP model or skin, you move the pk3 file to your Jedi Academy directory under the base folder. It should look something like this:

C:/Program Files/Lucasarts/Jedi Academy/GameData/base

(at least, that's where my game is located)

Then fire up MP and the model/skin should be available.

Regarding mods that change gameplay, such as different animations, SP conversions, etc:

Place the file(s) in your Jedi Academy directory, but under GameData this time. Create a new folder under GameData and place the files in that new folder. Give the folder a title. For example, if you downloaded a mod that gives you new animations, put a title like "Cool Animations" on the folder.

Fire up JA MP or SP. (depending on what the mod is for) From the main menu, open up the Setup menu, then the Mods submenu. Your mod should be selectable from an available list. Select the mod and you're on your way.
 Jedi Runt
01-03-2004, 10:53 PM
#10
what's a pk3 file?
 Duty
01-03-2004, 11:06 PM
#11
Originally posted by Jedi Runt
i'm technologically retarded

Nail, head, you hit it.
 Jedi Runt
01-03-2004, 11:23 PM
#12
i downloaded the mod, (figured out what a pk3 file is too), an exotic sabers mod, and saved it to a new folder that i put in the game data folder. then i loaded SP, and went to setup, clicked mods but the menu was empty? am i doing something wrong?
 Crow_Nest
01-06-2004, 9:58 AM
#13
Originally posted by Jedi Runt
i downloaded the mod, (figured out what a pk3 file is too), an exotic sabers mod, and saved it to a new folder that i put in the game data folder. then i loaded SP, and went to setup, clicked mods but the menu was empty? am i doing something wrong?

You'll have to make a folder and put it in gamedata.

Eg. Make a folder called "mods", then put the pk3 file insdie the mods and extract the "mods" folder to gamedata. The word "mods" should appear now
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