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Fog rendering problem

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 Steinin
12-28-2003, 11:33 AM
#1
I've been following up RichDiesals tutorials and trying them out in JA. My fog has some rendering problems however. They're all set up like this: caulk_nonsolid on all sides. And fog_yavinswamp on the top and bottom. I have multiple brushes like these. Some work and the rest look like you had nocliped into the void. I've used the clipping tool a little. Could that be causing it? Or is it something else?
 GothiX
12-28-2003, 12:05 PM
#2
Make it a detail brush.
 Steinin
12-28-2003, 12:49 PM
#3
It's working now... Thanks

But some rendering stuff still remains. Since I've just many blocks there's some brushes with dark side vs a light side from a brush beside it. I guess this is some lightning thing since I've caulked all sides. I'm running with the command -fast Should I change this to something else?
 GothiX
12-28-2003, 1:19 PM
#4
You can leave -fast, even in a final compile. However, I don't really understand what you mean with your post. Could you post a screenshot?
 Steinin
12-28-2003, 1:25 PM
#5
If you tell me how to do it
 [SASH]Nathan
12-28-2003, 4:42 PM
#6
keep yur brushs simple, use one big sqr for each section of fog you want, also i heard keeping fog brushs on the grid line helps too ( gridsize 6 or something along them lines, no pun intended ) i wish i could find where i read this but it also applies to water brushs and can prevent the solid brush error.

also try just making the brush outta the fog shader without using chaulk_nonsolid, that works fine for me and hasnt caused any solid errors yet ( but only do this if the brush is not touching another fog brush )

and dont forget theres a worldspawn option to cover whole map in fog if you wish to, hope this helps :)
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