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Getting Weapons In-Game via 3DS Max... Anyone?

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 Marker0077
12-24-2003, 11:43 AM
#1
First off, I don't want to export to .md3 for 2 reasons...

#1) The current md3 exporter is not saving the tag_ tags.

#2) I'm sure there is another way to do this but not exactly sure what that format is. I also think that this will come out better than exporting to md3 then converting that over.

There aren't any tutorials covering this with 3DS Max. 90% of them out there are for Milkshape. Any help or information regarding this would be apreciated. Thanks either way.
 keshire
12-30-2003, 6:52 AM
#2
http://files.jediknight3.com/redirect.php?dlid=23&PHPSESSID=354bc0f2efffbd62eec71b9332e24a80)

This has all the newest import exports for 3ds max.

The only thing you can "export as" in max is xsi or md3.

And carcass won't compile anything using tag_. It only does Bolt_. Which won't work on weapons. (I tried to do an animated saber hilt)

May I ask what you had planned to do that doesn't mesh with the standard procedure?
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