Make voice chats bindable to keys. It would be very useful.
That's probably mainly an issue of figuring out what the commands for the individual voice chats are.
I know; I figure that with the source its just going to be a matter of finding the commands.
I'm sure you can script that easily. Not via actual .cfg files, I'm sure you could do it all via 1 bind to 1 button.
Isn't there an actual talking system in JK3 now? I thought there was one for Siege. This would be kickass if it was available in all gametypes, especially duel/power duel.
They are available in all team game types: TFFA, CTF, Siege (not sure about PowerDuel).
If they are bindable to individual keys, nobody has yet revealed HOW....
#1 Scripting isn't tough, all you need to know are the commands. For stuff like binding the running up walls its
bind q "+moveup; wait; wait; -moveup; wait; wait; +moveup"
But sometimes you don't need to even use "wait" at all like
bind 3 "+attack; +movedown; +forward"
etc; etc. I don't ever enter commands like "wait 2" instead of "wait; wait". The wait # type stuff is dodgy from time to time.
#2 When I said talking system before, I meant one with microphones. You actually talking like there was a RogerWilco type proggy built into JK3.
voice_cmd
Multiplayer, Command
Description:
Plays a given voice command in all team gametypes.
Voice Commands Availible:
att_attack
att_primary
att_second
def_guns
def_position
def_primary
def_second
reply_coming
reply_go
reply_no
reply_stay
reply_yes
req_assist
req_demo
req_hvy
req_medic
req_sup
req_tech
spot_air
spot_defenses
spot_emplaced
spot_sniper
spot_troops
tac_cover
tac_fallback
tac_follow
tac_hold
tac_split
tac_together
Thanks Razor! I'll have to try these! :thumbsup:
Holy.....!
THEY WORK! NO MOD IS NEEDED!
RA, you rock!
We need air support!