Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

WIP: Droid Fighter

Page: 2 of 2
 tFighterPilot
01-24-2004, 2:44 PM
#51
ofcourse
 KHaRMa
01-24-2004, 4:23 PM
#52
Ok, model sent; Andy wait for tfighter to make it a glm, then ill send u everything u need.
 tFighterPilot
01-24-2004, 6:51 PM
#53
I'll head to it tomorrow :)
 tFighterPilot
01-25-2004, 1:02 PM
#54
Face count WAY too high. Lower it to about 2000 and send it back.
 KHaRMa
01-25-2004, 1:32 PM
#55
Better than that just aply multiRES to the body and low the verts about 1000 or 700
 tFighterPilot
01-25-2004, 1:36 PM
#56
MultiRES is what I used, it lowered the verts a bit, not enough.
 [UF]Picolo
01-25-2004, 3:13 PM
#57
Cool :D It looks nice :)
 LightNinja
01-25-2004, 6:55 PM
#58
How u see how many verts has the model?
 tFighterPilot
01-25-2004, 7:29 PM
#59
File\Summary Info
 Manquesa
01-25-2004, 8:17 PM
#60
well how high is the poly count. it'd be nice if every model could be under 2000. But so long as it's nothing ridiculous like 5000 or more. I say just make it anyway. LOD's would be helpfull as well.

For the record my current A-wing is over 3000 and the Y-wing is over 4000. But I also have LOD's for them. We haven't notice any real performance issues that'll hurt gameplay with these models.

Though, in the future i'm definitely gonna try and stay below 2000 or at least below 2500 depending on the complexity of the model whenever I can.
 tFighterPilot
01-26-2004, 11:29 AM
#61
14096 faces...
 tFighterPilot
01-26-2004, 12:02 PM
#62
You see, this model is great, fantastic, but not for a game. This model is the kind of stuff they put in movies. There are A LOT of details in it. Lowering the face count will be getting rid of details, that's why I asked him to do it, cuz I only trust him to know what parts he can simplify.
 Manquesa
01-26-2004, 3:17 PM
#63
Originally posted by tFighterPilot
14096 faces...


Whoah!! OMG. that's just nutz for a game model.

Yeah, I'd say start over man. When you got that much you need to cut back on, it's usually easier to just start the thing again from scratch.
 Andy867
01-26-2004, 5:39 PM
#64
Yea, it might be easier in the long run to start from scratch than trying to cut out almost 12,000 faces.
 KHaRMa
01-26-2004, 6:24 PM
#65
ok, ill redo some of the parts again
 Zappa_0
01-27-2004, 2:00 AM
#66
Looking good, I hope you can get this out soon!
 LightNinja
01-28-2004, 7:21 PM
#67
so a model with, for example, 6000 faces would not be able to be put ingame?
 Andy867
02-04-2004, 5:39 AM
#68
No, even 6000 is too much, the ideal count is between 2500 and 4400 polys for a model.
 Master Lion
03-06-2004, 12:53 PM
#69
I hope this yhing comes really out, maybe you can make a map of the spacebattle in episode 1?

and Manquesa I see you making a Slave 1? Impresive...
 Zappa_0
04-09-2004, 3:47 AM
#70
Any updates?
 tFighterPilot
04-09-2004, 10:20 AM
#71
I'm getting the feeling that MadCow had a point.

STOP ASKING IT!
 MadCow1989
04-09-2004, 2:17 PM
#72
Finaly he agree's with me
 Neon
04-10-2004, 6:48 AM
#73
Yes zappa, maybe it's true that your "any updates" are 1/3 of all your topics. :) Don't worry, maybe the WIPs will be backup again, you can never know :D
 PR-0927
04-12-2004, 10:54 PM
#74
Any updates?

J/king!!

KHaRMa, may I use your Droid Starfighter or Geonosian Fighter in a mod that I may be making (if I can figure out how to)?
:fett:
 tFighterPilot
04-13-2004, 12:43 AM
#75
KHaRMa disapear he has. Being idiots, you should try to stop :yoda:
 Jdome83
04-13-2004, 3:23 PM
#76
Looks really nice so far.
 tFighterPilot
04-13-2004, 4:18 PM
#77
Didn't you read the thread?!? It looks TOO nice for the game!
 Jdome83
04-13-2004, 6:56 PM
#78
Just went back and read: "14096 faces... " Jeez. Psst make it suck so you can put it in the game.:D
 DARTH-BUTTER
05-03-2004, 3:04 PM
#79
:burg1: :burg1: :burg1: :burg1: :burg1:
 MadCow1989
05-06-2004, 1:37 PM
#80
did this Project Died?
 PR-0927
05-08-2004, 10:03 PM
#81
I hope not.

:fett:
Page: 2 of 2