Ok, i'm getting frustrated here, i've done this before with no problems but it's been a while and was with JK2, not JKA.
Anyway, I made a model of an Awing in 3DS MAX 5, uvw unwrapped it, made texture maps, and exported as .md3 to base/models/map_objects/awing folder in JKA which I created and put my textures in there. The model looks fine when I use md3view, the one that came with the JK2 editing tools, to view it. You can see that here in this pic--
http://f1.pg.photos.yahoo.com/ph/manquesa/vwp?.dir=/awing&.dnm=SP32-20031023-003245.jpg&.src=ph&.view=t&.hires=t)
But when I load up the model in gtkradiant, as well as when I compile and load up the map in game, some of the textures on the model are reversed which cause the model to not look good at all. I also tried exporting as an .ASE file but can't get the textures to show up at all when I did that. Here's a screenshot of how the models look in radiant, the one on the left is the .md3 with the reversed textures and the one on the right is the .ASE that won't show the textures at all.
http://f1.pg.photos.yahoo.com/ph/manquesa/vwp?.dir=/awing&.dnm=SP32-20031023-002949.jpg&.src=ph&.view=t&.hires=t)
In case those links don't work (Yahoo photos sucks), try this link and then click on the Awing folder.
http://photos.yahoo.com/manquesa)
Is this an exporting problem, or something to do with radiant, or what? Any help given would be greatly appreciated. Thanks