Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

mod makeing

Page: 1 of 1
 Happypills
10-02-2003, 3:31 PM
#1
I makeing a mod and i need 2 things
1 i need the damage scale command for the blaster pistol i think the damage on it is to low(its imposible to kill anyone with the brains to heal .drain or run away to health packs)
and the model size scaleing in multiplayer so i can get Jawas.Yoda and Ewoks the right size.
 Blardov
10-02-2003, 10:08 PM
#2
dumb question, but what are you using to make the mod?
 Happypills
10-03-2003, 12:26 AM
#3
The games engine.
The Quake 3 engine can be moded just by changes console commands.
things can even be loaded such as models ,npc,damage scaleing and such.
 MasterSidious
10-28-2003, 5:42 PM
#4
How CAN you get the engine? How do you make the mods and changes? Is it easy? What do ya have to do?
 Wudan
10-29-2003, 12:45 AM
#5
The blind leading the deaf.

Really guys, do you know what you're talking about?

This is the Coding forum, and generally, coders don't consider it a mod unless you've modified CODE, ie, changing saber colors is an interesting graphical enhancement, but certainly shouldn't get put in the same category.
Page: 1 of 1