I sent this via the feedback forum at the official Station site, but I thought it might spur some discussion here...
Category - General negative feedback.
These are the final conclusions of my beta test experience. With the thousands of posts that hit the forums every day, I highly doubt you were able to read even half of them. I pray that this is read in the constructive light that it is intended. Because I would love to play the game that SOE promised us.
I'm a reflection of the kind of customer Sony CLAIMED that they wanted when they announced this game. I never looked twice at a MMOG before, but this is STAR WARS so I was intrigued. I am a potential new customer who is (was) willing to drop $50 plus the cost of the expansion PLUS a family account so both my girlfriend and I could play. The chances of that are pretty slim now, especially the family account since my girlfriend is even less interested in the game than I am.
And I am not alone. There is another beta tester with a similar story. His girlfriend hates most video games. But she was intrigued for the first time by the idea of SWG. But when she sat down with it, she was seriously disappointed by what she saw. The beta tester himself, an avid EQ player, was equally disappointed for many of the same reasons, but from a different perspective.
The short version of all this is ... you're losing customers from all directions. I can name 4 lost sales from my little microcosm of Star Wars and video game fans. I want to try to explain my theories why.
SWG gave Sony a golden opportunity to break new ground and create a truly different, unique online gaming experience.
So far it has failed.
I'll be coming back for another look at the release version when vehicles are implemented, or at the very least when the SE comes out. It won't truly be "STAR WARS" until I can be on a starship no matter how you gloss it up.
But even before then...
-- I seriously hope there are other ways to get non-combat XP. I expect to find profession-geared missions that grant scouting, merchant, entertainer, etc XP.
-- Please create more ways to get XP besides skinning and gutting wild creatures, cobbling stuff together, and spending endless hours in a cantina. Perhaps allow ways to exchange XP types. Like transfer surveying into general crafting or camping into scouting.
-- I hope you find ways to discourage the AFK entertainer and the general crafting XP grind. Grant more XP for crafting, but take it away if you destroy the item. Don't grant XP for /bandflourish to a person who is idle more than 15 minutes. Something.
-- I will expect to find player-created missions. Whether through an Infochant or a terminal like the bazaar. The game desparately needs ways to get people to interact without resorting to screaming for groups in front of the starport.
-- The advance professions need to be seriously re-tooled. I hope that some day Smuggler, Bounty Hunter, and Commando mean something. The game in general also needs more professions and skill points to go with them. I'd like to assume they will with expansion sets, but after witnessing some of the decisions made in the course of making this game, I can't. I really hope that the Profession X-pansion crusade (
www.nexusstorm.com) can influence your direction in this.
-- The first thing I'll be looking for is an easy to find newbie playground to raise those initial skill boxes for solo-players.
-- I expect other technology besides weapons and droids to be integrated into the game. I'd love to see a Holonet, sensors, and jammers. And I sincerely hope that slicing is expanded as a viable occupation, not just a smuggler's perk. Yes Star Wars is fantasy and space opera. But it's also SCIENCE fiction, at least in setting.
I don't think I'm being unreasonable with these expectations.
If I'm going to have to invest in 1 gig of memory just to be able to play this game (because 512 plays choppy as all get out-- I hope to God you raised the minimum specs on the box)... I think it's understandable to have higher expectations of the game beyond just aesthetics.
But as it is now, you will lose many of the MMOG crowd because of the nerfs and grind... and you will lose many of the casual SW fan crowd because of the over-emphasis on combat and weapons and trying to cater to the uber-achiever.
You can't have your cake and eat it too. With this kind of game, you shouldn't even try.
Look, I'm sorry ... but right now SWG is EQ in space. I didn't want to admit it, just like I didn't want to admit that Episode 1 was a pile of trash. But it's true. When you boil away all the bells and whistles, unless you are hardcore dedicated crafter or entertainer, the point of the game is still hunting parties and combat quests (missions).
So far.
I still think that the potential of this game is limitless and ready to be opened. The groundwork is all right there and plain as day.
But by following the mentality of the company that brought us Everquest... by trying to have your cake and eat it too, meaning catering to the new untapped market of casual gamers and SW fans AND to power gamers and uber-achievers at the same time... you've watered down the experience for both.
I honestly wish you HAD said "Screw the power gamers. Play Planetside." But you didn't. It's just sad to think of how much better this game could be with a wider variety of skills and technology instead of so much focus on weapons and combat.
But that doesn't change the fact that I'm a Star Wars junkie. The desire to role play in a living Star Wars environment is too much to just pass up because it's not my idea of perfect. I will have to give it a shot when vehicles are put in, or at least when the SE comes out.
In the same token... there are certain things I will expect out of this game after waiting 3-6 more months or it won't be worth it no matter how big of a fan I am. I'm not the kind who will buy crap on a stick just because someone calls it "Star Wars Bantha Fodder".
Ironically, you're making me pay more attention to your competitor's games than your own. Because Sony made me interested in the MMOG market, I ended up getting DAoC when SWG beta lost all semblence of fun and I couldn't even test properly because the bugs and lag were THAT overwhelming. Now I've got my eye out for real Sci-fi setting alternatives if SWG fails to live up to your promises.