Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Shao_X

Latest Activity

Posted in: Default Skin Icon Backgrounds
 Shao_X
07-28-2006, 1:06 PM
#1
I've noticed that many custom skins have icons that have the default background with them, such as this: http://img346.imageshack.us/img346/1644/icondefaultdj6.jpg I was wondering if the default backgrounds are available anywhere to download so I c...  [Read More]
Posted in: Qui-Gon & Obi-Wan (Episode I)
 Shao_X
02-09-2006, 4:28 PM
#11
I have a number of high quality sounds for you to use. Contact me on an IM if you're interested....  [Read More]
Posted in: Endor Siege
 Shao_X
11-28-2005, 8:04 AM
#273
You should consider turning this concept into a Movie Battles II (http://www.moviebattles.com) map....  [Read More]
Posted in: Specific Weapon Damage
 Shao_X
03-14-2004, 5:45 PM
#1
Is it possible to modify the damages for specific sabers? My idea is to create bo staffs and such that do less damage than lightsabers....  [Read More]
Posted in: Custom NPC Attributes
 Shao_X
03-14-2004, 8:25 AM
#5
Originally posted by Prime Actually, in JA you can just to it with an NPC file. Set the playerteam to "player" and the enemyteam to "neutral" IIRC. That way the droid follows the player around like other allied NPCs but doesn't a...  [Read More]
Posted in: Custom NPC Attributes
 Shao_X
02-25-2004, 5:32 AM
#1
Using an NPC tool, such as this one (http://www.jk3files.com/file.info?ID=22553), how would I make a droid NPC such as R2-D2 or C3P0 that walks around like in SP instead of just standing still? How do I give an NPC those attributes? Even if someone k...  [Read More]