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[OKD]Mangopork

Latest Activity

Posted in: Xsi Plugin For 3dsmax! Right Here!
 [OKD]Mangopork
05-08-2002, 6:53 PM
#10
It says that you can import AND *EXPORT* XSI models with the plugin i listed. Given that, if you still cannot make your own animations i would be damned suprised. Export means that you take what you have made, and put it into another file format, th...  [Read More]
Posted in: Xsi Plugin For 3dsmax! Right Here!
 [OKD]Mangopork
05-08-2002, 1:02 AM
#1
http://www.softimage.com/connect/xsi/ http://www.softimage.com/connect/xsi/ Its completely free and open source. Now all of you 3DStudio max users can import and export XSI animations for Jedi Knight 2!! :D...  [Read More]
Posted in: Editing Tools Q&A
 [OKD]Mangopork
05-01-2002, 4:59 AM
#63
so what elements of the game can we actually alter at this point with the existing tools? Can we alter the physics? The GUI? HUD? weapon::: models/animations/projectiles/damage/ROF/accuracy? What about pickup items, can they be replaced and code-t...  [Read More]
Posted in: Editing Tools Q&A
 [OKD]Mangopork
05-01-2002, 4:40 AM
#62
Originally posted by Evil Robot QERadiant just crashes for me - it goes to the "unnamed.map" main screen and doesn't proceed any further. I have to Ctrl-Alt-Delete out of it. Any suggestions? System Specs- 1.4 GHZ Pentium 4 512 MB RAM GeF...  [Read More]