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Wired

Latest Activity

Posted in: ATAT Duel map
 Wired
05-11-2002, 10:11 AM
#7
Certain sounds are bound to certain textures, which is why it sounds like you're walking on stone when you have a stone texture. (Ok I'm not sure if there is a sound for walking on stone but you get the picture)....  [Read More]
Posted in: Waterfalls... Doable?
 Wired
04-28-2002, 6:45 AM
#4
In the upper right corner there is a button which lets you specify how you wan't to view the models, like boxes or wireframe. Or rendered and so on....  [Read More]
Posted in: Woho! First post!!
 Wired
04-27-2002, 5:36 PM
#1
Woho! First post!!...  [Read More]
Posted in: Something MUST be wrong, help me
 Wired
04-27-2002, 7:35 PM
#10
I just did the 'make into detail' thing and compiled the map.... it took 17 minutes, an obvious improvement over 1 hour and 42 minutes....  [Read More]
Posted in: Something MUST be wrong, help me
 Wired
04-27-2002, 6:56 PM
#8
Ok, thanks... hopefully it's speed things up......  [Read More]
Posted in: Something MUST be wrong, help me
 Wired
04-27-2002, 6:54 PM
#6
How do you make out what's a detail brush and a structual brush, so I don't make them into detail brushes over and over... not that it matters but it's a waste of time. Nevermind, I figured out how to toggle it on/off. :o...  [Read More]
Posted in: Something MUST be wrong, help me
 Wired
04-27-2002, 6:30 PM
#5
Thanks! I'm totally new to editing in Q3, so far I've kept myself to Unreal powered games. Just a question, since I dunno what to make into detail, could I make the stairs into detail brushes and the collumns. What about the platforms in the centr...  [Read More]
Posted in: Something MUST be wrong, help me
 Wired
04-27-2002, 5:05 PM
#3
Here are some pics of the level: Tha Pics (http://www.angelfire.com/games4/wired0/jk2.html) And the map file can be found here: (do a save as) Map (http://www.angelfire.com/games4/wired0/temple3.map) I forgot my specs, they are a 1.7 GHz p4 with...  [Read More]
Posted in: Something MUST be wrong, help me
 Wired
04-27-2002, 4:05 PM
#1
When I do a Fastvis(1/2), whatever that means, it compiles in 2 minutes and 28 seconds. This time I chose to do a Fullvis and t0 this time (1 hour and 36 minutes later) it hasn't finished. Is it really supposed to take this long or is something wrong...  [Read More]
Posted in: Help me with this please.
 Wired
04-27-2002, 5:49 PM
#5
I've just put in a few area portals (the ones you use inside doors to limit what the engine can see.) but that's not what I was thinking about. Here's another take on explaining what I'm thinkigg about: Like in Vampire, when you make levels in tha...  [Read More]
Posted in: Help me with this please.
 Wired
04-27-2002, 3:22 PM
#4
What I mean is that you 'break' the level up in different blocks, then the engine calculates if it can 'see' block(sector?) 1 from block(sector?) 3. Say if I make two rooms and a twisty corridor in between, then I put a sector (I'm not sure if this...  [Read More]
Posted in: Help me with this please.
 Wired
04-27-2002, 2:13 PM
#2
*KABUMP!!!*...  [Read More]
Posted in: Help me with this please.
 Wired
04-27-2002, 12:07 PM
#1
I have a question which is pretty hard to put into words since I don't know what the procedure is called but here goes. When you are finished with the map there is one final step left, atleast it was in the quake 2 engine games, to take in order to...  [Read More]
Posted in: caulk texture?
 Wired
04-28-2002, 11:33 AM
#6
It's in 'system'...  [Read More]
Posted in: I need help, I really do.
 Wired
04-27-2002, 11:21 AM
#6
Ok, I'll give it a try. Another question: What's up with the compile options. When I choose to do a FastVis(1/2) bsp it's completed in 2minutes and 20 seconds, which is fine. But whn I chose to do a FullVis nothing seems to happen and after a half a...  [Read More]
Posted in: I need help, I really do.
 Wired
04-27-2002, 10:13 AM
#4
It just doesn't work, under "Worldspawn" I've created a key called 'ambient' and given it a value of 255 but after I compile the map it's as dark as it was before and the shadows as sharp... heeelp me oh jk2radiant wizards!...  [Read More]
Posted in: I need help, I really do.
 Wired
04-27-2002, 8:37 AM
#3
I'll try it :)...  [Read More]
Posted in: I need help, I really do.
 Wired
04-27-2002, 8:25 AM
#1
I just can't add an worldspawn. every time I try it just says: "Can't create an entity with worldspawn". So please help me!...  [Read More]
Posted in: Poll: What lvl editor would you prefer for JK2?
 Wired
04-28-2002, 10:53 AM
#41
I'd like to post a suggestion: UnrealEd :D...  [Read More]
Posted in: Have a look at my map
 Wired
04-28-2002, 12:37 PM
#10
To begin with the pics are darker than the level itself, and secondly it's supposed to be a bit... shady inside... But that may change however....  [Read More]
Posted in: Have a look at my map
 Wired
04-28-2002, 5:26 AM
#8
Well, obviously I'll fix the walls :p . But I'm leving that until the very last moment, since I think that will be a bitch to do... if I wan't it to look good. And besides I haven't decided on how I should do it... mountains? a bigass wall?, maybe ju...  [Read More]
Posted in: Have a look at my map
 Wired
04-27-2002, 5:08 PM
#6
I've been building on my map a little and, after a whopping 1 hour and 42 minutes install, I took some new pics. New, updated, pictures (http://www.angelfire.com/games4/wired0/jk2.html)...  [Read More]
Posted in: Have a look at my map
 Wired
04-26-2002, 5:46 PM
#1
I've been working on a map and was hoping that you all could spare some time to check it out and maybe come with a few suggestions. Anyway here's the link to the images: Pictures (http://www.angelfire.com/games4/wired0/jk2.html) It's intended to b...  [Read More]
Posted in: Editing Tools Q&A
 Wired
04-26-2002, 4:12 PM
#54
Message Removed because I figured it out myself :)...  [Read More]
Posted in: Editing Tools Q&A
 Wired
04-25-2002, 3:33 PM
#47
I can't place a worldspawn entity... heeelp me? ... And do I have to fo it?...  [Read More]