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jojobob

Latest Activity

Posted in: Woho! First post!!
 jojobob
04-27-2002, 9:52 PM
#7
7th! :sweating:...  [Read More]
Posted in: New Sounds
 jojobob
07-26-2004, 4:36 PM
#8
ok, i got it working now, there was an option in the recording program to set the sample rate when i record so i recorded again, converted again, and got it working. thx for your help...  [Read More]
Posted in: New Sounds
 jojobob
07-26-2004, 2:35 PM
#7
i checked in winamp and the sample rate is 32kbps and 22khz. How can i make it 44? Edit: also, i just went in the console and did the play sound command and it game me an error saying it's on the wrong sampling rate and that it needs to be 44100...  [Read More]
Posted in: New Sounds
 jojobob
07-25-2004, 11:29 PM
#3
well... i'm not much of a sound person so i have no idea what you mean. is there a way to change this sample rate? if so, what is the outcast/academy sample rate....  [Read More]
Posted in: New Sounds
 jojobob
07-25-2004, 3:24 PM
#1
i'm having a problem with replacing some sounds. i recorded blaster sounds directly from the movie and converted it to an mp3. then i made the pk3 replacing sounds/weapons/blaster/fire.mp3 sounds/weapons/blaster/alt_fire.mp3 the file had all the p...  [Read More]
Posted in: Some NPC Weapon Questions
 jojobob
04-28-2004, 8:50 PM
#1
how do i get some of the npc weapons to work for the player? the tusken rifle works great, i love being a wampa running around with it. the staff works as far as animations and attacks go but it doesn't do damag while the rifle does. the noghri stick...  [Read More]
i was playing with some stormtroopers on my side on a level (as a team of stormtroopers for fun) and it seemed stupid because the blasters were goint 2mph. i can't figure out how to make them go faster in SP. does anyone know?...  [Read More]
Posted in: Has anyone else tried this? (tusken rifle cheat)
 jojobob
03-15-2004, 12:03 AM
#3
before i forget, i have this great idea. a new SP map called jawa shooting range where you're a tusken, there's a rifle in front of you for you to pick up, and you stand behind a short wall about waist height and pick off jawas (they only take 1 hit...  [Read More]
Posted in: Has anyone else tried this? (tusken rifle cheat)
 jojobob
03-14-2004, 11:14 PM
#1
has anyone equipped any weapon besides a lightsaber (you have to for this to work), and typed spawn weapon_tusken_rifle, and then walked over it to pick it up? i did an i had a WORKING tusken rifle. secondary fire shoots a bullet, and primary swings...  [Read More]
Posted in: NPC Classes?
 jojobob
03-16-2004, 7:39 PM
#15
i couldn't take the pic because when i pasted after print screen, it looked all screwed up :(...  [Read More]
Posted in: NPC Classes?
 jojobob
03-15-2004, 10:16 PM
#14
well, i guess the code for what the classes do for the npc is in the .exe or nobody found it yet... i'll make a pic of the stormtrooper, later though...  [Read More]
Posted in: NPC Classes?
 jojobob
03-14-2004, 10:54 PM
#9
whoa, the first time, it gave me a page could not be displayed error, then i refreshed and got the same thing, so i typed the message over again in a slightly different way...  [Read More]
Posted in: NPC Classes?
 jojobob
03-14-2004, 10:32 PM
#8
no, i mean the code for the classes, not their names in the npc files btw, my brother keeps telling me to say you got your name, TK-8252 from MotS :D...  [Read More]
Posted in: NPC Classes?
 jojobob
03-14-2004, 9:55 PM
#7
what i want is not the names, but the code for the names btw, my brother is telling me to tell you that you got your TK-8252 from MotS :D...  [Read More]
Posted in: NPC Classes?
 jojobob
03-14-2004, 8:17 PM
#4
yeah, where do you find them?...  [Read More]
Posted in: NPC Classes?
 jojobob
03-14-2004, 6:12 PM
#1
where do you find the files that have the NPC classes for SP? i want to study them......  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 jojobob
03-07-2004, 4:39 PM
#60
they should bring back sam and max easter eggs like in the old jk games, they should bring back force projection from MotS (the kyle makes a dummy of himself that punches mid-air while you run away with force persuasion), definitely fix the saber fig...  [Read More]
Posted in: Fett Pack + Flamethrower on all SP Characters?
 jojobob
03-24-2004, 2:12 AM
#4
you could make a script or bind a button to make all your force powers the way you want them to be. suppose the script is called myforce.cfg. so you type exec myforce.cfg and it does what's in the script....  [Read More]
Posted in: Cultistcommando NPC
 jojobob
03-07-2004, 3:06 PM
#22
well the new version of the Lost Hope mod is out and there are dual weapons there, but my pistol mod to give it a higher rate of fire doesn't work for multiplayer. any1 know how to fix?...  [Read More]
Posted in: Cultistcommando NPC
 jojobob
03-01-2004, 1:35 AM
#16
it's really cool spawning a whole bunch of them, and then a rancor because after you provoke the rancor, it will start attacking them and about 5 of them will kill in a minute or 2! anyway, so has anyone figured out how to make it work for the playe...  [Read More]
Posted in: Cultistcommando NPC
 jojobob
02-27-2004, 1:24 AM
#14
if you open up the cultistcommando npc with a text editor, you will see that it says this on the classes par: // class CLASS_COMMANDO class CLASS_REBORN i wonder why they put the commando class if they disregarded it (//)...  [Read More]
Posted in: Cultistcommando NPC
 jojobob
02-26-2004, 7:51 PM
#13
i'm trying to get the player to have dual blasters though. and yes the NPC does have to be on enemy... i'm pretty sure because when i tried to make it on my team it only had 1...  [Read More]
Posted in: Cultistcommando NPC
 jojobob
02-23-2004, 1:32 AM
#3
yeah i tried that, it's no fun...  [Read More]
Posted in: Cultistcommando NPC
 jojobob
02-23-2004, 12:43 AM
#1
has anyone here ever spawned a cultistcommando NPC? he looks like one of those cultists without a lightsaber who uses force only, and this one holds 2 blaster pistols! he uses them both and raises both arms so there's apparently an animation for it (...  [Read More]
Posted in: EFX files in the code...
 jojobob
04-28-2004, 7:26 PM
#7
you can open and edit them with notepad or wordpad...  [Read More]