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Fallen Guardian

Latest Posts

Page: 4 of 22
Posted in: Stunning an NPC via Script
 Fallen Guardian
12-22-2011, 3:27 AM
#7
Thanks for your help....  [Read More]
Posted in: Stunning an NPC via Script
 Fallen Guardian
12-22-2011, 1:17 AM
#5
Alright, that makes sense. Thanks again for the script! EDIT: Is there a way to set a conditional to check if an NPC is stunned? Say if I wanted to start a conversation after 5 NPC's are stunned, what would I do?...  [Read More]
Posted in: Stunning an NPC via Script
 Fallen Guardian
12-22-2011, 12:29 AM
#3
Well, it's not for use in a cutscene so I shouldn't have a problem there (at least for now). When it states: ApplyEffectToObject(2, What does the 2 represent? Thanks for the script by the way....  [Read More]
Posted in: Stunning an NPC via Script
 Fallen Guardian
12-21-2011, 3:42 PM
#1
So, in KotOR 1 &2 in combat you'll sometimes get a lucky hit with a critical strike or a certain upgrade and your enemy will be stunned for a few rounds of combat? How would I make an enemy be stunned by a script in KotOR 1, rather than combat?...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
01-11-2012, 12:27 AM
#13
Alright, I haven't really made any progress on the Sunry mod, but I have gone about doing something else. Basically, in TSL, there was one cutscene which its jerkiness always got to me. When you meet Carth on Telos. I've gone about trying to fix...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
12-24-2011, 1:04 PM
#11
Hmm, she still turns around. Perhaps there's an error in my script? #include "k_inc_generic" void main() { object oDoor=GetObjectByTag("man26ac_door01"); object oNPC = GetObjectByTag("smre_elassa"); object oNPC1 = G...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
12-24-2011, 3:58 AM
#9
Alright. So I attempted to insert your line of code into the part of my script where I had Sunry shooting Elassa, however, it would not compile. So, I made a few changes until it compiled and now she still turns around. What did I do wrong? #include...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
12-24-2011, 2:50 AM
#7
No luck. She still turns around as he fires the shot, perhaps I should change her faction to one of those random ones, such as gizka?...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
12-23-2011, 8:20 PM
#5
Very good. Some great ideas you have there Fg. Thanks. Alright as you may have saw in my Sunry Murder Case Recording Enhancement video Elassa turned around slightly before Sunry killed her. Now according to the original text version of this recordi...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
12-19-2011, 11:21 AM
#3
The 'Live' footage was also something I noticed, I'll look into it. As for the Sith base and discovering other footage it sounds like an interesting idea. Although, since the hotel isn't in the same module as the Sith Base, I'd have to create a BIK m...  [Read More]
Posted in: Fallen Guardian's Random Modding WIP
 Fallen Guardian
12-19-2011, 3:14 AM
#1
Well, it's about time I started a WIP just to contain all my side-projects. Basically, my main projects, such as mods like Dantooine Tension, will have their own specific WIP thread. But when I mod little stuff I'll usually just post it here. So thi...  [Read More]
Posted in: [TSL] How to change font color?
 Fallen Guardian
12-11-2011, 1:09 PM
#6
Hmmm that's odd. Are you sure you're not attempting to colorize an empty layer?...  [Read More]
Posted in: [TSL] How to change font color?
 Fallen Guardian
12-11-2011, 12:43 PM
#4
Try using colorize....  [Read More]
Posted in: QDJ's WIP's
 Fallen Guardian
01-10-2012, 9:19 PM
#73
Looks good as always QDJ. Is this saber mod going to have an extra character/quest like HotOR 1.6?...  [Read More]
Posted in: QDJ's WIP's
 Fallen Guardian
01-06-2012, 8:46 PM
#65
Don't be so hard on yourself, it looks great! Just change the eyes to something more akin to Sith eyes, unless he's some evil unique badass who get his own eyes, in which case he's perfect....  [Read More]
Posted in: QDJ's WIP's
 Fallen Guardian
12-25-2011, 11:26 PM
#62
Hey thanks! I think I want to do the Inquisitor with a very long middle part and shorter ends..kind of reverse what I have here - probably change the emitters up as well.. And oh yeah,... that cutscene I am working on is actually starting now...but...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 Fallen Guardian
01-30-2012, 1:40 PM
#66
Looks great! Just the sort of scene an evil villain needs to bring about some dramatic irony for the player....  [Read More]
Posted in: LDR's WIPs
 Fallen Guardian
01-07-2012, 2:14 AM
#100
Damn that sucks LDR. I hope you can make it through, we're here for you....  [Read More]
Posted in: Hunters W.I.P.
 Fallen Guardian
01-12-2012, 9:23 PM
#86
Sounds like a cool breakthrough! Too bad I can't animate or model..... :(...  [Read More]
Posted in: Hunters W.I.P.
 Fallen Guardian
12-31-2011, 7:54 PM
#83
Congratulations on making new animations! Here's the script: void main() { object oNPC = GetObjectByTag("Kreia"); AssignCommand(oNPC, ActionPlayAnimation(18, 1.0, (-1.0))); } You can take 18 and change it to whatever the animation...  [Read More]
Posted in: Hunters W.I.P.
 Fallen Guardian
12-12-2011, 5:27 PM
#80
Sounds interesting, I hope you can get it to work...New animations would certainly benefit KotOR....  [Read More]
Posted in: Marius Fett's W.I.P
 Fallen Guardian
12-16-2011, 7:45 PM
#178
Sounds good....  [Read More]
Posted in: Marius Fett's W.I.P
 Fallen Guardian
12-13-2011, 7:43 PM
#174
It might potentially cause more game reinstalling problems to occur rather than just override crippling problems. I'd stick with the traditional override method....  [Read More]
Posted in: Canderis's WIPs
 Fallen Guardian
01-26-2012, 1:51 AM
#234
Goodbye Canderis.....You will be sorely missed. :(...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Fallen Guardian
01-22-2012, 10:23 PM
#1578
Looks very professional. Great job Logan, and anyone else who worked on it....  [Read More]
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